/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2011 InspIRCd Development Team
* See: http://wiki.inspircd.org/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#ifndef __TREESERVER_H__
#define __TREESERVER_H__
#include "treesocket.h"
/** Each server in the tree is represented by one class of
* type TreeServer. A locally connected TreeServer can
* have a class of type TreeSocket associated with it, for
* remote servers, the TreeSocket entry will be NULL.
* Each server also maintains a pointer to its parent
* (NULL if this server is ours, at the top of the tree)
* and a pointer to its "Route" (see the comments in the
* constructors below), and also a dynamic list of pointers
* to its children which can be iterated recursively
* if required. Creating or deleting objects of type
i* TreeServer automatically maintains the hash_map of
* TreeServer items, deleting and inserting them as they
* are created and destroyed.
*/
class TreeServer : public classbase
{
public:
TreeServer* const Parent; /* Parent entry (like in /map); NULL only for local server */
TreeSocket* const Socket; /* Socket that this server was introduced on */
FakeUser* const ServerUser; /* User representing this server (server name and SID) */
SpanningTreeUtilities* const Utils; /* Utility class */
std::vector<TreeServer*> Children; /* List of child servers */
std::string ServerDesc; /* Server's description */
std::string VersionString; /* Version string (empty if unset) */
std::string ModuleList;
unsigned int UserCount;
const time_t age;
time_t NextPing; /* After this time, the server should be PINGed*/
unsigned long LastPingMsec; /* Last ping time, in milliseconds */
unsigned long rtt; /* Round trip time of last ping */
unsigned long StartBurst; /* Time (in milliseconds) when we recieved BURST from this server */
bool LastPingWasGood; /* True if the server responded to the last PING with a PONG */
bool Warned; /* True if we've warned opers about high latency on this server */
bool bursting; /* whether or not this server is bursting */
bool Hidden;
/** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
* represents our own server. Therefore, it has no route, no parent, and
* no socket associated with it. Its version string is our own local version.
*/
TreeServer(SpanningTreeUtilities* Util);
/** When we create a new server, we call this constructor to initialize it.
* This constructor initializes the server's Route and Parent, and sets up
* its ping counters so that it will be pinged one minute from now.
*/
TreeServer(SpanningTreeUtilities* Util, const std::string& Name, const std::string& Desc, const std::string &id,
TreeServer* Above, TreeSocket* Sock, bool Hide);
int QuitUsers(const std::string &reason);
/** This method is used to add the structure to the
* hash_map for linear searches. It is only called
* by the constructors.
*/
void AddHashEntry();
/** This method removes the reference to this object
* from the hash_map which is used for linear searches.
* It is only called by the default destructor.
*/
void DelHashEntry();
/** Get server name
*/
const std::string& GetName() { return ServerUser->server; }
/** Get server description (GECOS)
*/
const std::string& GetDesc() { return ServerDesc; }
/** Get server version string
*/
const std::string& GetVersion() { return VersionString; }
/** Set time we are next due to ping this server
*/
void SetNextPingTime(time_t t);
/** Get the time we are next due to ping this server
*/
time_t NextPingTime();
/** True if the server answered their last ping
*/
bool AnsweredLastPing();
/** Set the server as responding to its last ping
*/
void SetPingFlag();
/** Get the TreeSocket pointer for local servers.
* For remote servers, this returns NULL.
*/
TreeSocket* GetSocket() { return Socket; }
/** Get the parent server.
* For the root node, this returns NULL.
*/
TreeServer* GetParent() { return Parent; }
/** Return number of child servers
*/
unsigned int ChildCount();
/** Return a child server indexed 0..n
*/
TreeServer* GetChild(unsigned int n);
/** Add a child server
*/
void AddChild(TreeServer* Child);
/** Delete a child server, return false if it didn't exist.
*/
bool DelChild(TreeServer* Child);
/** Removes child nodes of this node, and of that node, etc etc.
* This is used during netsplits to automatically tidy up the
* server tree. It is slow, we don't use it for much else.
*/
bool Tidy();
/** Get server ID
*/
const std::string& GetID() { return ServerUser->uuid; }
/** Marks a server as having finished bursting and performs appropriate actions.
*/
void FinishBurst();
/** Recursive call for child servers */
void FinishBurstInternal();
CullResult cull();
/** Destructor
*/
~TreeServer();
};
#endif