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| author | 2024-06-11 19:55:25 +0200 | |
|---|---|---|
| committer | 2024-06-11 19:05:31 +0100 | |
| commit | 28e2f30525a97f7eb058e5d99e83df4bd6e0a876 (patch) | |
| tree | 2c7a510a1713c8197ef4b7ecc8729a31d8833253 /docs/sql/log_sql/pgsql.sql | |
| parent | Add some tools for converting UnrealIRCd databases to InspIRCd. (diff) | |
| download | inspircd++-28e2f30525a97f7eb058e5d99e83df4bd6e0a876.tar.gz inspircd++-28e2f30525a97f7eb058e5d99e83df4bd6e0a876.tar.bz2 inspircd++-28e2f30525a97f7eb058e5d99e83df4bd6e0a876.zip | |
tools/convert-unreal-*: Parse input in linear time
Non-trivial string slicing on CPython makes a copy of the string, making
the overall parsing run in quadratic time.
For example, assuming an average field size of 10 bytes, parsing a 1MB
file on my computer would take 70s in slicing alone.
Diffstat (limited to 'docs/sql/log_sql/pgsql.sql')
0 files changed, 0 insertions, 0 deletions
