diff options
| author | 2023-01-26 06:16:57 +0000 | |
|---|---|---|
| committer | 2023-01-26 06:16:57 +0000 | |
| commit | 57cc457ec68903d41e368e61d97be352b595cc4f (patch) | |
| tree | 68fed71c187b75af89ffefa6b66ae972d2877f01 /include/streamsocket.h | |
| parent | Don't log object culls unless built with RTTI. (diff) | |
Rename some headers to match the common naming system.
Diffstat (limited to 'include/streamsocket.h')
| -rw-r--r-- | include/streamsocket.h | 440 |
1 files changed, 440 insertions, 0 deletions
diff --git a/include/streamsocket.h b/include/streamsocket.h new file mode 100644 index 000000000..c8b6b1757 --- /dev/null +++ b/include/streamsocket.h @@ -0,0 +1,440 @@ +/* + * InspIRCd -- Internet Relay Chat Daemon + * + * Copyright (C) 2020 Matt Schatz <genius3000@g3k.solutions> + * Copyright (C) 2019 linuxdaemon <linuxdaemon.irc@gmail.com> + * Copyright (C) 2013, 2015-2016 Attila Molnar <attilamolnar@hush.com> + * Copyright (C) 2012-2013, 2017-2019, 2021 Sadie Powell <sadie@witchery.services> + * Copyright (C) 2012 Robby <robby@chatbelgie.be> + * Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org> + * Copyright (C) 2007-2009 Robin Burchell <robin+git@viroteck.net> + * Copyright (C) 2007 Dennis Friis <peavey@inspircd.org> + * Copyright (C) 2006 Oliver Lupton <om@inspircd.org> + * Copyright (C) 2006 Craig Edwards <brain@inspircd.org> + * + * This file is part of InspIRCd. InspIRCd is free software: you can + * redistribute it and/or modify it under the terms of the GNU General Public + * License as published by the Free Software Foundation, version 2. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + + +#pragma once + +#include "timer.h" + +class IOHook; + +/** + * States which a socket may be in + */ +enum BufferedSocketState +{ + /** Socket disconnected */ + I_DISCONNECTED, + /** Socket connecting */ + I_CONNECTING, + /** Socket fully connected */ + I_CONNECTED, + /** Socket has an error */ + I_ERROR +}; + +/** + * Error types which a socket may exhibit + */ +enum BufferedSocketError +{ + /** No error */ + I_ERR_NONE, + /** Socket was closed by peer */ + I_ERR_DISCONNECT, + /** Socket connect timed out */ + I_ERR_TIMEOUT, + /** Socket could not be created */ + I_ERR_SOCKET, + /** Socket could not connect (refused) */ + I_ERR_CONNECT, + /** Socket could not bind to local port/ip */ + I_ERR_BIND, + /** Socket could not write data */ + I_ERR_WRITE, + /** No more file descriptors left to create socket! */ + I_ERR_NOMOREFDS, + /** Some other error */ + I_ERR_OTHER +}; + +/* Required forward declarations */ +class BufferedSocket; + +/** Used to time out socket connections + */ +class CoreExport SocketTimeout final + : public Timer +{ +private: + /** BufferedSocket the class is attached to + */ + BufferedSocket* sock; + + /** File descriptor of class this is attached to + */ + int sfd; + +public: + /** Create a socket timeout class + * @param fd File descriptor of BufferedSocket + * @param thesock BufferedSocket to attach to + * @param secs_from_now Seconds from now to time out + */ + SocketTimeout(int fd, BufferedSocket* thesock, unsigned long secs_from_now) + : Timer(secs_from_now, false) + , sock(thesock) + , sfd(fd) + { + } + + /** Handle tick event + */ + bool Tick() override; +}; + +/** + * StreamSocket is a class that wraps a TCP socket and handles send + * and receive queues, including passing them to IO hooks + */ +class CoreExport StreamSocket + : public EventHandler +{ +public: + /** Socket send queue + */ + class SendQueue final + { + public: + /** One element of the queue, a continuous buffer + */ + typedef std::string Element; + + /** Sequence container of buffers in the queue + */ + typedef std::deque<Element> Container; + + /** Container iterator + */ + typedef Container::const_iterator const_iterator; + + /** Return whether the queue is empty + * @return True if the queue is empty, false otherwise + */ + bool empty() const { return (nbytes == 0); } + + /** Get the number of individual buffers in the queue + * @return Number of individual buffers in the queue + */ + Container::size_type size() const { return data.size(); } + + /** Get the number of queued bytes + * @return Size in bytes of the data in the queue + */ + size_t bytes() const { return nbytes; } + + /** Get the first buffer of the queue + * @return A reference to the first buffer in the queue + */ + const Element& front() const { return data.front(); } + + /** Get an iterator to the first buffer in the queue. + * The returned iterator cannot be used to make modifications to the queue, + * for that purpose the member functions push_*(), pop_front(), erase_front() and clear() can be used. + * @return Iterator referring to the first buffer in the queue, or end() if there are no elements. + */ + const_iterator begin() const { return data.begin(); } + + /** Get an iterator to the (theoretical) buffer one past the end of the queue. + * @return Iterator referring to one element past the end of the container + */ + const_iterator end() const { return data.end(); } + + /** Remove the first buffer in the queue + */ + void pop_front() + { + nbytes -= data.front().length(); + data.pop_front(); + } + + /** Remove bytes from the beginning of the first buffer + * @param n Number of bytes to remove + */ + void erase_front(Element::size_type n) + { + nbytes -= n; + data.front().erase(0, n); + } + + /** Insert a new buffer at the beginning of the queue + * @param newdata Data to add + */ + void push_front(const Element& newdata) + { + data.push_front(newdata); + nbytes += newdata.length(); + } + + /** Insert a new buffer at the end of the queue + * @param newdata Data to add + */ + void push_back(const Element& newdata) + { + data.push_back(newdata); + nbytes += newdata.length(); + } + + /** Clear the queue + */ + void clear() + { + data.clear(); + nbytes = 0; + } + + void moveall(SendQueue& other) + { + nbytes += other.bytes(); + data.insert(data.end(), other.data.begin(), other.data.end()); + other.clear(); + } + + private: + /** Private send queue. Note that individual strings may be shared. + */ + Container data; + + /** Length, in bytes, of the sendq + */ + size_t nbytes = 0; + }; + + /** The type of socket this IOHook represents. */ + enum Type + { + SS_UNKNOWN, + SS_USER + }; + +private: + /** Whether this socket should close once its sendq is empty */ + bool closeonempty = false; + + /** Whether the socket is currently closing or not, used to avoid repeatedly closing a closed socket */ + bool closing = false; + + /** The IOHook that handles raw I/O for this socket, or NULL */ + IOHook* iohook = nullptr; + + /** Send queue of the socket + */ + SendQueue sendq; + + /** Error - if nonempty, the socket is dead, and this is the reason. */ + std::string error; + + /** Check if the socket has an error set, if yes, call OnError + * @param err Error to pass to OnError() + */ + void CheckError(BufferedSocketError err); + + /** Read data from the socket into the recvq, if successful call OnDataReady() + */ + void DoRead(); + + /** Send as much data contained in a SendQueue object as possible. + * All data which successfully sent will be removed from the SendQueue. + * @param sq SendQueue to flush + */ + void FlushSendQ(SendQueue& sq); + + /** Read incoming data into a receive queue. + * @param rq Receive queue to put incoming data into + * @return < 0 on error or close, 0 if no new data is ready (but the socket is still connected), > 0 if data was read from the socket and put into the recvq + */ + ssize_t ReadToRecvQ(std::string& rq); + + /** Read data from a hook chain recursively, starting at 'hook'. + * If 'hook' is NULL, the recvq is filled with data from SocketEngine::Recv(), otherwise it is filled with data from the + * next hook in the chain. + * @param hook Next IOHook in the chain, can be NULL + * @param rq Receive queue to put incoming data into + * @return < 0 on error or close, 0 if no new data is ready (but the socket is still connected), > 0 if data was read from + * the socket and put into the recvq + */ + ssize_t HookChainRead(IOHook* hook, std::string& rq); + +protected: + /** The data which has been received from the socket. */ + std::string recvq; + +public: + const Type type; + StreamSocket(Type sstype = SS_UNKNOWN) + : type(sstype) + { + } + IOHook* GetIOHook() const; + void AddIOHook(IOHook* hook); + void DelIOHook(); + + /** Writes the contents of the send queue to the socket. */ + void DoWrite(); + + /** Called by the socket engine when a read event happens. */ + void OnEventHandlerRead() override; + + /** Called by the socket engine when a write event happens. */ + void OnEventHandlerWrite() override; + + /** Called by the socket engine when an error happens. + * @param errcode The error code provided by the operating system. + */ + void OnEventHandlerError(int errcode) override; + + /** Sets the error message for this socket. Once set, the socket is dead. */ + void SetError(const std::string& err) { if (error.empty()) error = err; } + + /** Retrieves the error message for this socket. */ + const std::string& GetError() const { return error; } + + /** Called when new data is present in the receive queue. */ + virtual void OnDataReady() = 0; + + /** Called when the socket gets an error from socket engine or I/O hook. */ + virtual void OnError(BufferedSocketError e) = 0; + + /** Called when the local socket address address is changed. + * @param sa The new local socket address. + * @return true if the connection is still open, false if it has been closed + */ + virtual bool OnChangeLocalSocketAddress(const irc::sockets::sockaddrs& sa) { return true; } + + /** Called when the remote socket address address is changed. + * @param sa The new remote socket address. + * @return true if the connection is still open, false if it has been closed + */ + virtual bool OnChangeRemoteSocketAddress(const irc::sockets::sockaddrs& sa) { return true; } + + /** Send the given data out the socket, either now or when writes unblock + */ + void WriteData(const std::string& data); + + /** Retrieves the current size of the send queue. */ + size_t GetSendQSize() const; + + /** Retrieves the send queue. */ + SendQueue& GetSendQ() { return sendq; } + + /** + * Close the socket, remove from socket engine, etc + */ + virtual void Close(); + + /** If writeblock is true then only close the socket if all data has been sent. Otherwise, close immediately. */ + void Close(bool writeblock); + + /** This ensures that close is called prior to destructor */ + Cullable::Result Cull() override; + + /** Get the IOHook of a module attached to this socket + * @param mod Module whose IOHook to return + * @return IOHook belonging to the module or NULL if the module haven't attached an IOHook to this socket + */ + IOHook* GetModHook(Module* mod) const; + + /** Get the last IOHook attached to this socket + * @return The last IOHook attached to this socket or NULL if no IOHooks are attached + */ + IOHook* GetLastHook() const; +}; +/** + * BufferedSocket is an extendable socket class which modules + * can use for TCP socket support. It is fully integrated + * into InspIRCds socket loop and attaches its sockets to + * the core's instance of the SocketEngine class, meaning + * that all use is fully asynchronous. + * + * To use BufferedSocket, you must inherit a class from it. + */ +class CoreExport BufferedSocket + : public StreamSocket +{ +public: + /** Timeout object or NULL + */ + SocketTimeout* Timeout = nullptr; + + /** + * The state for this socket, either + * listening, connecting, connected + * or error. + */ + BufferedSocketState state; + + BufferedSocket(); + /** + * This constructor is used to associate + * an existing connecting with an BufferedSocket + * class. The given file descriptor must be + * valid, and when initialized, the BufferedSocket + * will be placed in CONNECTED state. + */ + BufferedSocket(int newfd); + + ~BufferedSocket() override; + + /** Begin connection to the given address + * This will create a socket, register with socket engine, and start the asynchronous + * connection process. If an error is detected at this point (such as out of file descriptors), + * OnError will be called; otherwise, the state will become CONNECTING. + * @param dest Remote endpoint to connect to. + * @param bind Local endpoint to connect from. + * @param maxtime Time to wait for connection + * @param protocol The protocol to use when connecting. + */ + void DoConnect(const irc::sockets::sockaddrs& dest, const irc::sockets::sockaddrs& bind, unsigned long maxtime, int protocol = 0); + + /** This method is called when an outbound connection on your socket is + * completed. + */ + virtual void OnConnected(); + + /** When there is data waiting to be read on a socket, the OnDataReady() + * method is called. + */ + void OnDataReady() override = 0; + + /** + * When an outbound connection fails, and the attempt times out, you + * will receive this event. The method will trigger once maxtime + * seconds are reached (as given in the constructor) just before the + * socket's descriptor is closed. A failed DNS lookup may cause this + * event if the DNS server is not responding, as well as a failed + * connect() call, because DNS lookups are nonblocking as implemented by + * this class. + */ + virtual void OnTimeout(); + +protected: + void OnEventHandlerWrite() override; + BufferedSocketError BeginConnect(const irc::sockets::sockaddrs& dest, const irc::sockets::sockaddrs& bind, unsigned long timeout, int protocol); +}; + +inline IOHook* StreamSocket::GetIOHook() const { return iohook; } +inline void StreamSocket::DelIOHook() { iohook = nullptr; } |
