diff options
| author | 2024-07-17 00:06:50 +0100 | |
|---|---|---|
| committer | 2024-07-17 00:06:50 +0100 | |
| commit | 889d521e05f2e922683d48c74eb00290e7a2f548 (patch) | |
| tree | b4c56bd4cdf0881601c7e4d6ff571e491af10bf4 /modules/ident.cpp | |
| parent | Use std::endian from C++20 in the sha1 module. (diff) | |
Shuffle the modules about a bit.
Diffstat (limited to 'modules/ident.cpp')
| -rw-r--r-- | modules/ident.cpp | 425 |
1 files changed, 425 insertions, 0 deletions
diff --git a/modules/ident.cpp b/modules/ident.cpp new file mode 100644 index 000000000..a35e5eb30 --- /dev/null +++ b/modules/ident.cpp @@ -0,0 +1,425 @@ +/* + * InspIRCd -- Internet Relay Chat Daemon + * + * Copyright (C) 2021 Dominic Hamon + * Copyright (C) 2013, 2018-2023 Sadie Powell <sadie@witchery.services> + * Copyright (C) 2012-2013 Robby <robby@chatbelgie.be> + * Copyright (C) 2012, 2014-2015 Attila Molnar <attilamolnar@hush.com> + * Copyright (C) 2009-2010 Daniel De Graaf <danieldg@inspircd.org> + * Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net> + * Copyright (C) 2007 John Brooks <john@jbrooks.io> + * Copyright (C) 2007 Dennis Friis <peavey@inspircd.org> + * Copyright (C) 2007 Craig Edwards <brain@inspircd.org> + * + * This file is part of InspIRCd. InspIRCd is free software: you can + * redistribute it and/or modify it under the terms of the GNU General Public + * License as published by the Free Software Foundation, version 2. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + + +#include "inspircd.h" +#include "extension.h" + +enum +{ + // Either the ident lookup has not started yet or the user is fully connected. + IDENT_UNKNOWN = 0, + + // Ident lookups are not enabled and a user has been marked as being skipped. + IDENT_SKIPPED, + + // Ident lookups are not enabled and a user has been an insecure ident prefix. + IDENT_PREFIXED, + + // An ident lookup was done and an ident was found. + IDENT_FOUND, + + // An ident lookup was done but no ident was found + IDENT_MISSING +}; + +/* -------------------------------------------------------------- + * Note that this is the third incarnation of m_ident. The first + * two attempts were pretty crashy, mainly due to the fact we tried + * to use InspSocket/BufferedSocket to make them work. This class + * is ok for more heavyweight tasks, it does a lot of things behind + * the scenes that are not good for ident sockets and it has a huge + * memory footprint! + * + * To fix all the issues that we had in the old ident modules (many + * nasty race conditions that would cause segfaults etc) we have + * rewritten this module to use a simplified socket object based + * directly off EventHandler. As EventHandler only has low level + * readability, writability and error events tied directly to the + * socket engine, this makes our lives easier as nothing happens to + * our ident lookup class that is outside of this module, or out- + * side of the control of the class. There are no timers, internal + * events, or such, which will cause the socket to be deleted, + * queued for deletion, etc. In fact, there's not even any queueing! + * + * Using this framework we have a much more stable module. + * + * A few things to note: + * + * O The only place that may *delete* an active or inactive + * ident socket is OnUserDisconnect in the module class. + * Because this is out of scope of the socket class there is + * no possibility that the socket may ever try to delete + * itself. + * + * O Closure of the ident socket with the Close() method will + * not cause removal of the socket from memory or detachment + * from its 'parent' User class. It will only flag it as an + * inactive socket in the socket engine. + * + * O Timeouts are handled in OnCheckReady at the same time as + * checking if the ident socket has a result. This is done + * by checking if the age the of the class (its instantiation + * time) plus the timeout value is greater than the current time. + * + * O The ident socket is able to but should not modify its + * 'parent' user directly. Instead the ident socket class sets + * a completion flag and during the next call to OnCheckReady, + * the completion flag will be checked and any result copied to + * that user's class. This again ensures a single point of socket + * deletion for safer, neater code. + * + * O The code in the constructor of the ident socket is taken from + * BufferedSocket but majorly thinned down. It works for both + * IPv4 and IPv6. + * + * O In the event that the ident socket throws a ModuleException, + * nothing is done. This is counted as total and complete + * failure to create a connection. + * -------------------------------------------------------------- + */ + +class IdentRequestSocket final + : public EventHandler +{ +public: + LocalUser* user; /* User we are attached to */ + std::string result; /* Holds the ident string if done */ + time_t age; + bool done; /* True if lookup is finished */ + + IdentRequestSocket(const Module* mod, LocalUser* luser) + : user(luser) + { + age = ServerInstance->Time(); + + SetFd(socket(user->server_sa.family(), SOCK_STREAM, 0)); + if (!HasFd()) + throw ModuleException(mod, "Could not create socket"); + + done = false; + + irc::sockets::sockaddrs bindaddr(user->server_sa); + irc::sockets::sockaddrs connaddr(user->client_sa); + + if (connaddr.family() == AF_INET6) + { + bindaddr.in6.sin6_port = 0; + connaddr.in6.sin6_port = htons(113); + } + else + { + bindaddr.in4.sin_port = 0; + connaddr.in4.sin_port = htons(113); + } + + /* Attempt to bind (ident requests must come from the ip the query is referring to */ + if (SocketEngine::Bind(this, bindaddr) < 0) + { + this->Close(); + throw ModuleException(mod, "failed to bind()"); + } + + SocketEngine::NonBlocking(GetFd()); + + /* Attempt connection (nonblocking) */ + if (SocketEngine::Connect(this, connaddr) == -1 && errno != EINPROGRESS) + { + this->Close(); + throw ModuleException(mod, "connect() failed"); + } + + /* Add fd to socket engine */ + if (!SocketEngine::AddFd(this, FD_WANT_NO_READ | FD_WANT_POLL_WRITE)) + { + this->Close(); + throw ModuleException(mod, "out of fds"); + } + } + + void OnEventHandlerWrite() override + { + SocketEngine::ChangeEventMask(this, FD_WANT_POLL_READ | FD_WANT_NO_WRITE); + + char req[32]; + + /* Build request in the form 'localport,remoteport\r\n' */ + int req_size; + if (user->client_sa.family() == AF_INET6) + req_size = snprintf(req, sizeof(req), "%d,%d\r\n", + ntohs(user->client_sa.in6.sin6_port), ntohs(user->server_sa.in6.sin6_port)); + else + req_size = snprintf(req, sizeof(req), "%d,%d\r\n", + ntohs(user->client_sa.in4.sin_port), ntohs(user->server_sa.in4.sin_port)); + + /* Send failed if we didnt write the whole ident request -- + * might as well give up if this happens! + */ + if (SocketEngine::Send(this, req, req_size, 0) < req_size) + done = true; + } + + void Close() + { + /* Remove ident socket from engine, and close it, but dont detach it + * from its parent user class, or attempt to delete its memory. + */ + if (HasFd()) + { + ServerInstance->Logs.Debug(MODNAME, "Close ident socket {}", GetFd()); + SocketEngine::Close(this); + } + } + + bool HasResult() const + { + return done; + } + + void OnEventHandlerRead() override + { + /* We don't really need to buffer for incomplete replies here, since IDENT replies are + * extremely short - there is *no* sane reason it'd be in more than one packet + */ + char ibuf[256]; + ssize_t recvresult = SocketEngine::Recv(this, ibuf, sizeof(ibuf)-1, 0); + + /* Close (but don't delete from memory) our socket + * and flag as done since the ident lookup has finished + */ + Close(); + done = true; + + /* Cant possibly be a valid response shorter than 3 chars, + * because the shortest possible response would look like: '1,1' + */ + if (recvresult < 3) + return; + + ServerInstance->Logs.Debug(MODNAME, "ReadResponse()"); + + /* Truncate at the first null character, but first make sure + * there is at least one null char (at the end of the buffer). + */ + ibuf[recvresult] = '\0'; + std::string buf(ibuf); + + /* <2 colons: invalid + * 2 colons: reply is an error + * >3 colons: there is a colon in the ident + */ + if (std::count(buf.begin(), buf.end(), ':') != 3) + return; + + std::string::size_type lastcolon = buf.rfind(':'); + + /* Truncate the ident at any characters we don't like, skip leading spaces */ + for (const auto chr : insp::iterator_range(buf.begin() + lastcolon + 1, buf.end())) + { + if (result.size() == ServerInstance->Config->Limits.MaxUser) + /* Ident is getting too long */ + break; + + if (chr == ' ') + continue; + + /* Add the next char to the result and see if it's still a valid ident, + * according to IsUser(). If it isn't, then erase what we just added and + * we're done. + */ + result += chr; + if (!ServerInstance->IsUser(result)) + { + result.pop_back(); + break; + } + } + } + + void OnEventHandlerError(int errornum) override + { + Close(); + done = true; + } + + Cullable::Result Cull() override + { + Close(); + return EventHandler::Cull(); + } +}; + +class ModuleIdent final + : public Module +{ +private: + unsigned long timeout; + bool prefixunqueried; + SimpleExtItem<IdentRequestSocket, Cullable::Deleter> socket; + IntExtItem state; + + static void PrefixUser(LocalUser* user) + { + // Check that they haven't been prefixed already. + if (user->GetRealUser().front() == '~') + return; + + // All invalid usernames are prefixed with a tilde. + std::string newuser(user->GetRealUser()); + newuser.insert(newuser.begin(), '~'); + + // If the username is too long then truncate it. + if (newuser.length() > ServerInstance->Config->Limits.MaxUser) + newuser.erase(ServerInstance->Config->Limits.MaxUser); + + // Apply the new username. + user->ChangeRealUser(newuser, user->GetDisplayedUser() == user->GetRealUser()); + } + +public: + ModuleIdent() + : Module(VF_VENDOR, "Allows the usernames of users to be looked up using the RFC 1413 Identification Protocol.") + , socket(this, "ident-socket", ExtensionType::USER) + , state(this, "ident-state", ExtensionType::USER) + { + } + + void ReadConfig(ConfigStatus& status) override + { + const auto& tag = ServerInstance->Config->ConfValue("ident"); + timeout = tag->getDuration("timeout", 5, 1, 60); + prefixunqueried = tag->getBool("prefixunqueried"); + } + + void OnChangeRemoteAddress(LocalUser* user) override + { + IdentRequestSocket* isock = socket.Get(user); + if (isock) + { + // If an ident lookup request was in progress then cancel it. + isock->Close(); + socket.Unset(user); + } + + // The ident protocol requires that clients are connecting over a protocol with ports. + if (!user->client_sa.is_ip()) + return; + + // We don't want to look this up once the user has connected. + if (user->IsFullyConnected() || user->quitting) + return; + + if (!user->GetClass()->config->getBool("useident", true)) + { + state.Set(user, IDENT_SKIPPED); + return; + } + + user->WriteNotice("*** Looking up your username..."); + + try + { + isock = new IdentRequestSocket(this, user); + socket.Set(user, isock); + } + catch (const ModuleException& e) + { + ServerInstance->Logs.Debug(MODNAME, "Ident exception: " + e.GetReason()); + } + } + + /* This triggers pretty regularly, we can use it in preference to + * creating a Timer object and especially better than creating a + * Timer per ident lookup! + */ + ModResult OnCheckReady(LocalUser* user) override + { + /* Does user have an ident socket attached at all? */ + IdentRequestSocket* isock = socket.Get(user); + if (!isock) + { + if (prefixunqueried && state.Get(user) == IDENT_SKIPPED) + { + PrefixUser(user); + state.Set(user, IDENT_PREFIXED); + } + return MOD_RES_PASSTHRU; + } + + time_t compare = isock->age + timeout; + + /* Check for timeout of the socket */ + if (ServerInstance->Time() >= compare) + { + /* Ident timeout */ + state.Set(user, IDENT_MISSING); + PrefixUser(user); + user->WriteNotice("*** Ident lookup timed out, using " + user->GetRealUser() + " instead."); + } + else if (!isock->HasResult()) + { + // time still good, no result yet... hold the connection + return MOD_RES_DENY; + } + + /* wooo, got a result (it will be good, or bad) */ + else if (isock->result.empty()) + { + state.Set(user, IDENT_MISSING); + PrefixUser(user); + user->WriteNotice("*** Could not find your username, using " + user->GetRealUser() + " instead."); + } + else + { + state.Set(user, IDENT_FOUND); + user->ChangeRealUser(isock->result, user->GetDisplayedUser() == user->GetRealUser()); + user->WriteNotice("*** Found your username (" + user->GetRealUser() + ")"); + } + + isock->Close(); + socket.Unset(user); + return MOD_RES_PASSTHRU; + } + + ModResult OnPreChangeConnectClass(LocalUser* user, const std::shared_ptr<ConnectClass>& klass, std::optional<Numeric::Numeric>& errnum) override + { + if (klass->config->getBool("requireident") && state.Get(user) != IDENT_FOUND) + { + ServerInstance->Logs.Debug("CONNECTCLASS", "The {} connect class is not suitable as it requires an identd response.", + klass->GetName()); + return MOD_RES_DENY; + } + return MOD_RES_PASSTHRU; + } + + void OnUserConnect(LocalUser* user) override + { + // Clear this as it is no longer necessary. + state.Unset(user); + } +}; + +MODULE_INIT(ModuleIdent) |
