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authorGravatar Sadie Powell2024-07-17 00:06:50 +0100
committerGravatar Sadie Powell2024-07-17 00:06:50 +0100
commit889d521e05f2e922683d48c74eb00290e7a2f548 (patch)
treeb4c56bd4cdf0881601c7e4d6ff571e491af10bf4 /modules/ident.cpp
parentUse std::endian from C++20 in the sha1 module. (diff)
Shuffle the modules about a bit.
Diffstat (limited to 'modules/ident.cpp')
-rw-r--r--modules/ident.cpp425
1 files changed, 425 insertions, 0 deletions
diff --git a/modules/ident.cpp b/modules/ident.cpp
new file mode 100644
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+++ b/modules/ident.cpp
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+/*
+ * InspIRCd -- Internet Relay Chat Daemon
+ *
+ * Copyright (C) 2021 Dominic Hamon
+ * Copyright (C) 2013, 2018-2023 Sadie Powell <sadie@witchery.services>
+ * Copyright (C) 2012-2013 Robby <robby@chatbelgie.be>
+ * Copyright (C) 2012, 2014-2015 Attila Molnar <attilamolnar@hush.com>
+ * Copyright (C) 2009-2010 Daniel De Graaf <danieldg@inspircd.org>
+ * Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net>
+ * Copyright (C) 2007 John Brooks <john@jbrooks.io>
+ * Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
+ * Copyright (C) 2007 Craig Edwards <brain@inspircd.org>
+ *
+ * This file is part of InspIRCd. InspIRCd is free software: you can
+ * redistribute it and/or modify it under the terms of the GNU General Public
+ * License as published by the Free Software Foundation, version 2.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+#include "inspircd.h"
+#include "extension.h"
+
+enum
+{
+ // Either the ident lookup has not started yet or the user is fully connected.
+ IDENT_UNKNOWN = 0,
+
+ // Ident lookups are not enabled and a user has been marked as being skipped.
+ IDENT_SKIPPED,
+
+ // Ident lookups are not enabled and a user has been an insecure ident prefix.
+ IDENT_PREFIXED,
+
+ // An ident lookup was done and an ident was found.
+ IDENT_FOUND,
+
+ // An ident lookup was done but no ident was found
+ IDENT_MISSING
+};
+
+/* --------------------------------------------------------------
+ * Note that this is the third incarnation of m_ident. The first
+ * two attempts were pretty crashy, mainly due to the fact we tried
+ * to use InspSocket/BufferedSocket to make them work. This class
+ * is ok for more heavyweight tasks, it does a lot of things behind
+ * the scenes that are not good for ident sockets and it has a huge
+ * memory footprint!
+ *
+ * To fix all the issues that we had in the old ident modules (many
+ * nasty race conditions that would cause segfaults etc) we have
+ * rewritten this module to use a simplified socket object based
+ * directly off EventHandler. As EventHandler only has low level
+ * readability, writability and error events tied directly to the
+ * socket engine, this makes our lives easier as nothing happens to
+ * our ident lookup class that is outside of this module, or out-
+ * side of the control of the class. There are no timers, internal
+ * events, or such, which will cause the socket to be deleted,
+ * queued for deletion, etc. In fact, there's not even any queueing!
+ *
+ * Using this framework we have a much more stable module.
+ *
+ * A few things to note:
+ *
+ * O The only place that may *delete* an active or inactive
+ * ident socket is OnUserDisconnect in the module class.
+ * Because this is out of scope of the socket class there is
+ * no possibility that the socket may ever try to delete
+ * itself.
+ *
+ * O Closure of the ident socket with the Close() method will
+ * not cause removal of the socket from memory or detachment
+ * from its 'parent' User class. It will only flag it as an
+ * inactive socket in the socket engine.
+ *
+ * O Timeouts are handled in OnCheckReady at the same time as
+ * checking if the ident socket has a result. This is done
+ * by checking if the age the of the class (its instantiation
+ * time) plus the timeout value is greater than the current time.
+ *
+ * O The ident socket is able to but should not modify its
+ * 'parent' user directly. Instead the ident socket class sets
+ * a completion flag and during the next call to OnCheckReady,
+ * the completion flag will be checked and any result copied to
+ * that user's class. This again ensures a single point of socket
+ * deletion for safer, neater code.
+ *
+ * O The code in the constructor of the ident socket is taken from
+ * BufferedSocket but majorly thinned down. It works for both
+ * IPv4 and IPv6.
+ *
+ * O In the event that the ident socket throws a ModuleException,
+ * nothing is done. This is counted as total and complete
+ * failure to create a connection.
+ * --------------------------------------------------------------
+ */
+
+class IdentRequestSocket final
+ : public EventHandler
+{
+public:
+ LocalUser* user; /* User we are attached to */
+ std::string result; /* Holds the ident string if done */
+ time_t age;
+ bool done; /* True if lookup is finished */
+
+ IdentRequestSocket(const Module* mod, LocalUser* luser)
+ : user(luser)
+ {
+ age = ServerInstance->Time();
+
+ SetFd(socket(user->server_sa.family(), SOCK_STREAM, 0));
+ if (!HasFd())
+ throw ModuleException(mod, "Could not create socket");
+
+ done = false;
+
+ irc::sockets::sockaddrs bindaddr(user->server_sa);
+ irc::sockets::sockaddrs connaddr(user->client_sa);
+
+ if (connaddr.family() == AF_INET6)
+ {
+ bindaddr.in6.sin6_port = 0;
+ connaddr.in6.sin6_port = htons(113);
+ }
+ else
+ {
+ bindaddr.in4.sin_port = 0;
+ connaddr.in4.sin_port = htons(113);
+ }
+
+ /* Attempt to bind (ident requests must come from the ip the query is referring to */
+ if (SocketEngine::Bind(this, bindaddr) < 0)
+ {
+ this->Close();
+ throw ModuleException(mod, "failed to bind()");
+ }
+
+ SocketEngine::NonBlocking(GetFd());
+
+ /* Attempt connection (nonblocking) */
+ if (SocketEngine::Connect(this, connaddr) == -1 && errno != EINPROGRESS)
+ {
+ this->Close();
+ throw ModuleException(mod, "connect() failed");
+ }
+
+ /* Add fd to socket engine */
+ if (!SocketEngine::AddFd(this, FD_WANT_NO_READ | FD_WANT_POLL_WRITE))
+ {
+ this->Close();
+ throw ModuleException(mod, "out of fds");
+ }
+ }
+
+ void OnEventHandlerWrite() override
+ {
+ SocketEngine::ChangeEventMask(this, FD_WANT_POLL_READ | FD_WANT_NO_WRITE);
+
+ char req[32];
+
+ /* Build request in the form 'localport,remoteport\r\n' */
+ int req_size;
+ if (user->client_sa.family() == AF_INET6)
+ req_size = snprintf(req, sizeof(req), "%d,%d\r\n",
+ ntohs(user->client_sa.in6.sin6_port), ntohs(user->server_sa.in6.sin6_port));
+ else
+ req_size = snprintf(req, sizeof(req), "%d,%d\r\n",
+ ntohs(user->client_sa.in4.sin_port), ntohs(user->server_sa.in4.sin_port));
+
+ /* Send failed if we didnt write the whole ident request --
+ * might as well give up if this happens!
+ */
+ if (SocketEngine::Send(this, req, req_size, 0) < req_size)
+ done = true;
+ }
+
+ void Close()
+ {
+ /* Remove ident socket from engine, and close it, but dont detach it
+ * from its parent user class, or attempt to delete its memory.
+ */
+ if (HasFd())
+ {
+ ServerInstance->Logs.Debug(MODNAME, "Close ident socket {}", GetFd());
+ SocketEngine::Close(this);
+ }
+ }
+
+ bool HasResult() const
+ {
+ return done;
+ }
+
+ void OnEventHandlerRead() override
+ {
+ /* We don't really need to buffer for incomplete replies here, since IDENT replies are
+ * extremely short - there is *no* sane reason it'd be in more than one packet
+ */
+ char ibuf[256];
+ ssize_t recvresult = SocketEngine::Recv(this, ibuf, sizeof(ibuf)-1, 0);
+
+ /* Close (but don't delete from memory) our socket
+ * and flag as done since the ident lookup has finished
+ */
+ Close();
+ done = true;
+
+ /* Cant possibly be a valid response shorter than 3 chars,
+ * because the shortest possible response would look like: '1,1'
+ */
+ if (recvresult < 3)
+ return;
+
+ ServerInstance->Logs.Debug(MODNAME, "ReadResponse()");
+
+ /* Truncate at the first null character, but first make sure
+ * there is at least one null char (at the end of the buffer).
+ */
+ ibuf[recvresult] = '\0';
+ std::string buf(ibuf);
+
+ /* <2 colons: invalid
+ * 2 colons: reply is an error
+ * >3 colons: there is a colon in the ident
+ */
+ if (std::count(buf.begin(), buf.end(), ':') != 3)
+ return;
+
+ std::string::size_type lastcolon = buf.rfind(':');
+
+ /* Truncate the ident at any characters we don't like, skip leading spaces */
+ for (const auto chr : insp::iterator_range(buf.begin() + lastcolon + 1, buf.end()))
+ {
+ if (result.size() == ServerInstance->Config->Limits.MaxUser)
+ /* Ident is getting too long */
+ break;
+
+ if (chr == ' ')
+ continue;
+
+ /* Add the next char to the result and see if it's still a valid ident,
+ * according to IsUser(). If it isn't, then erase what we just added and
+ * we're done.
+ */
+ result += chr;
+ if (!ServerInstance->IsUser(result))
+ {
+ result.pop_back();
+ break;
+ }
+ }
+ }
+
+ void OnEventHandlerError(int errornum) override
+ {
+ Close();
+ done = true;
+ }
+
+ Cullable::Result Cull() override
+ {
+ Close();
+ return EventHandler::Cull();
+ }
+};
+
+class ModuleIdent final
+ : public Module
+{
+private:
+ unsigned long timeout;
+ bool prefixunqueried;
+ SimpleExtItem<IdentRequestSocket, Cullable::Deleter> socket;
+ IntExtItem state;
+
+ static void PrefixUser(LocalUser* user)
+ {
+ // Check that they haven't been prefixed already.
+ if (user->GetRealUser().front() == '~')
+ return;
+
+ // All invalid usernames are prefixed with a tilde.
+ std::string newuser(user->GetRealUser());
+ newuser.insert(newuser.begin(), '~');
+
+ // If the username is too long then truncate it.
+ if (newuser.length() > ServerInstance->Config->Limits.MaxUser)
+ newuser.erase(ServerInstance->Config->Limits.MaxUser);
+
+ // Apply the new username.
+ user->ChangeRealUser(newuser, user->GetDisplayedUser() == user->GetRealUser());
+ }
+
+public:
+ ModuleIdent()
+ : Module(VF_VENDOR, "Allows the usernames of users to be looked up using the RFC 1413 Identification Protocol.")
+ , socket(this, "ident-socket", ExtensionType::USER)
+ , state(this, "ident-state", ExtensionType::USER)
+ {
+ }
+
+ void ReadConfig(ConfigStatus& status) override
+ {
+ const auto& tag = ServerInstance->Config->ConfValue("ident");
+ timeout = tag->getDuration("timeout", 5, 1, 60);
+ prefixunqueried = tag->getBool("prefixunqueried");
+ }
+
+ void OnChangeRemoteAddress(LocalUser* user) override
+ {
+ IdentRequestSocket* isock = socket.Get(user);
+ if (isock)
+ {
+ // If an ident lookup request was in progress then cancel it.
+ isock->Close();
+ socket.Unset(user);
+ }
+
+ // The ident protocol requires that clients are connecting over a protocol with ports.
+ if (!user->client_sa.is_ip())
+ return;
+
+ // We don't want to look this up once the user has connected.
+ if (user->IsFullyConnected() || user->quitting)
+ return;
+
+ if (!user->GetClass()->config->getBool("useident", true))
+ {
+ state.Set(user, IDENT_SKIPPED);
+ return;
+ }
+
+ user->WriteNotice("*** Looking up your username...");
+
+ try
+ {
+ isock = new IdentRequestSocket(this, user);
+ socket.Set(user, isock);
+ }
+ catch (const ModuleException& e)
+ {
+ ServerInstance->Logs.Debug(MODNAME, "Ident exception: " + e.GetReason());
+ }
+ }
+
+ /* This triggers pretty regularly, we can use it in preference to
+ * creating a Timer object and especially better than creating a
+ * Timer per ident lookup!
+ */
+ ModResult OnCheckReady(LocalUser* user) override
+ {
+ /* Does user have an ident socket attached at all? */
+ IdentRequestSocket* isock = socket.Get(user);
+ if (!isock)
+ {
+ if (prefixunqueried && state.Get(user) == IDENT_SKIPPED)
+ {
+ PrefixUser(user);
+ state.Set(user, IDENT_PREFIXED);
+ }
+ return MOD_RES_PASSTHRU;
+ }
+
+ time_t compare = isock->age + timeout;
+
+ /* Check for timeout of the socket */
+ if (ServerInstance->Time() >= compare)
+ {
+ /* Ident timeout */
+ state.Set(user, IDENT_MISSING);
+ PrefixUser(user);
+ user->WriteNotice("*** Ident lookup timed out, using " + user->GetRealUser() + " instead.");
+ }
+ else if (!isock->HasResult())
+ {
+ // time still good, no result yet... hold the connection
+ return MOD_RES_DENY;
+ }
+
+ /* wooo, got a result (it will be good, or bad) */
+ else if (isock->result.empty())
+ {
+ state.Set(user, IDENT_MISSING);
+ PrefixUser(user);
+ user->WriteNotice("*** Could not find your username, using " + user->GetRealUser() + " instead.");
+ }
+ else
+ {
+ state.Set(user, IDENT_FOUND);
+ user->ChangeRealUser(isock->result, user->GetDisplayedUser() == user->GetRealUser());
+ user->WriteNotice("*** Found your username (" + user->GetRealUser() + ")");
+ }
+
+ isock->Close();
+ socket.Unset(user);
+ return MOD_RES_PASSTHRU;
+ }
+
+ ModResult OnPreChangeConnectClass(LocalUser* user, const std::shared_ptr<ConnectClass>& klass, std::optional<Numeric::Numeric>& errnum) override
+ {
+ if (klass->config->getBool("requireident") && state.Get(user) != IDENT_FOUND)
+ {
+ ServerInstance->Logs.Debug("CONNECTCLASS", "The {} connect class is not suitable as it requires an identd response.",
+ klass->GetName());
+ return MOD_RES_DENY;
+ }
+ return MOD_RES_PASSTHRU;
+ }
+
+ void OnUserConnect(LocalUser* user) override
+ {
+ // Clear this as it is no longer necessary.
+ state.Unset(user);
+ }
+};
+
+MODULE_INIT(ModuleIdent)