diff options
| author | 2024-07-17 00:06:50 +0100 | |
|---|---|---|
| committer | 2024-07-17 00:06:50 +0100 | |
| commit | 889d521e05f2e922683d48c74eb00290e7a2f548 (patch) | |
| tree | b4c56bd4cdf0881601c7e4d6ff571e491af10bf4 /modules/spanningtree/nickcollide.cpp | |
| parent | Use std::endian from C++20 in the sha1 module. (diff) | |
Shuffle the modules about a bit.
Diffstat (limited to 'modules/spanningtree/nickcollide.cpp')
| -rw-r--r-- | modules/spanningtree/nickcollide.cpp | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/modules/spanningtree/nickcollide.cpp b/modules/spanningtree/nickcollide.cpp new file mode 100644 index 000000000..69e804f5b --- /dev/null +++ b/modules/spanningtree/nickcollide.cpp @@ -0,0 +1,131 @@ +/* + * InspIRCd -- Internet Relay Chat Daemon + * + * Copyright (C) 2019, 2021-2023 Sadie Powell <sadie@witchery.services> + * Copyright (C) 2013-2015 Attila Molnar <attilamolnar@hush.com> + * Copyright (C) 2012 Robby <robby@chatbelgie.be> + * Copyright (C) 2009 Uli Schlachter <psychon@znc.in> + * Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org> + * Copyright (C) 2008, 2010 Craig Edwards <brain@inspircd.org> + * Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net> + * + * This file is part of InspIRCd. InspIRCd is free software: you can + * redistribute it and/or modify it under the terms of the GNU General Public + * License as published by the Free Software Foundation, version 2. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + + +#include "inspircd.h" + +#include "treesocket.h" +#include "treeserver.h" +#include "utils.h" +#include "commandbuilder.h" +#include "commands.h" + +/* + * Yes, this function looks a little ugly. + * However, in some circumstances we may not have a User, so we need to do things this way. + * Returns true if remote or both lost, false otherwise. + * Sends SAVEs as appropriate and forces nick change of the user 'u' if our side loses or if both lose. + * Does not change the nick of the user that is trying to claim the nick of 'u', i.e. the "remote" user. + */ +bool SpanningTreeUtilities::DoCollision(User* u, TreeServer* server, time_t remotets, const std::string& remoteuser, const std::string& remoteip, const std::string& remoteuid, const char* collidecmd) +{ + // At this point we're sure that a collision happened, increment the counter regardless of who wins + ServerInstance->Stats.Collisions++; + + /* + * Under old protocol rules, we would have had to kill both clients. + * Really, this sucks. + * These days, we have UID. And, so what we do is, force nick change client(s) + * involved according to timestamp rules. + * + * RULES: + * user@ip equal: + * Force nick change on OLDER timestamped client + * user@ip differ: + * Force nick change on NEWER timestamped client + * TS EQUAL: + * FNC both. + * + * This stops abusive use of collisions, simplifies problems with loops, and so on. + * -- w00t + */ + bool bChangeLocal = true; + bool bChangeRemote = true; + + // If the timestamps are not equal only one of the users has to change nick, + // otherwise both have to change + const time_t localts = u->nickchanged; + if (remotets != localts) + { + /* first, let's see if user@host matches. */ + const std::string& localuser = u->GetRealUser(); + const std::string& localip = u->GetAddress(); + bool SamePerson = (localuser == remoteuser) + && (localip == remoteip); + + /* + * if user@ip is equal, and theirs is newer, or + * user@ip differ, and ours is newer + */ + if ((SamePerson && remotets < localts) || (!SamePerson && remotets > localts)) + { + // Only remote needs to change + bChangeLocal = false; + } + else + { + // Only ours needs to change + bChangeRemote = false; + } + } + + ServerInstance->Logs.Debug(MODNAME, "Nick collision on \"{}\" caused by {}: {}/{}/{}@{} {} <-> {}/{}/{}@{} {}", u->nick, collidecmd, + u->uuid, localts, u->GetRealUser(), u->GetAddress(), bChangeLocal, + remoteuid, remotets, remoteuser, remoteip, bChangeRemote); + + /* + * Send SAVE and accept the losing client with its UID (as we know the SAVE will + * not fail under any circumstances -- UIDs are netwide exclusive). + * + * This means that each side of a collide will generate one extra NICK back to where + * they have just linked (and where it got the SAVE from), however, it will + * be dropped harmlessly as it will come in as :928AAAB NICK 928AAAB, and we already + * have 928AAAB's nick set to that. + * -- w00t + */ + + if (bChangeLocal) + { + /* + * Local-side nick needs to change. Just in case we are hub, and + * this "local" nick is actually behind us, send a SAVE out. + */ + CmdBuilder params("SAVE"); + params.push(u->uuid); + params.push(ConvToStr(u->nickchanged)); + params.Broadcast(); + + u->ChangeNick(u->uuid, CommandSave::SavedTimestamp); + } + if (bChangeRemote) + { + /* + * Remote side needs to change. If this happens, we modify the UID or NICK and + * send back a SAVE to the source. + */ + CmdBuilder("SAVE").push(remoteuid).push_int(remotets).Unicast(server->ServerUser); + } + + return bChangeRemote; +} |
