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authorGravatar Sadie Powell2024-07-17 00:06:50 +0100
committerGravatar Sadie Powell2024-07-17 00:06:50 +0100
commit889d521e05f2e922683d48c74eb00290e7a2f548 (patch)
treeb4c56bd4cdf0881601c7e4d6ff571e491af10bf4 /modules/spanningtree/nickcollide.cpp
parentUse std::endian from C++20 in the sha1 module. (diff)
Shuffle the modules about a bit.
Diffstat (limited to 'modules/spanningtree/nickcollide.cpp')
-rw-r--r--modules/spanningtree/nickcollide.cpp131
1 files changed, 131 insertions, 0 deletions
diff --git a/modules/spanningtree/nickcollide.cpp b/modules/spanningtree/nickcollide.cpp
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+++ b/modules/spanningtree/nickcollide.cpp
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+/*
+ * InspIRCd -- Internet Relay Chat Daemon
+ *
+ * Copyright (C) 2019, 2021-2023 Sadie Powell <sadie@witchery.services>
+ * Copyright (C) 2013-2015 Attila Molnar <attilamolnar@hush.com>
+ * Copyright (C) 2012 Robby <robby@chatbelgie.be>
+ * Copyright (C) 2009 Uli Schlachter <psychon@znc.in>
+ * Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
+ * Copyright (C) 2008, 2010 Craig Edwards <brain@inspircd.org>
+ * Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net>
+ *
+ * This file is part of InspIRCd. InspIRCd is free software: you can
+ * redistribute it and/or modify it under the terms of the GNU General Public
+ * License as published by the Free Software Foundation, version 2.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+#include "inspircd.h"
+
+#include "treesocket.h"
+#include "treeserver.h"
+#include "utils.h"
+#include "commandbuilder.h"
+#include "commands.h"
+
+/*
+ * Yes, this function looks a little ugly.
+ * However, in some circumstances we may not have a User, so we need to do things this way.
+ * Returns true if remote or both lost, false otherwise.
+ * Sends SAVEs as appropriate and forces nick change of the user 'u' if our side loses or if both lose.
+ * Does not change the nick of the user that is trying to claim the nick of 'u', i.e. the "remote" user.
+ */
+bool SpanningTreeUtilities::DoCollision(User* u, TreeServer* server, time_t remotets, const std::string& remoteuser, const std::string& remoteip, const std::string& remoteuid, const char* collidecmd)
+{
+ // At this point we're sure that a collision happened, increment the counter regardless of who wins
+ ServerInstance->Stats.Collisions++;
+
+ /*
+ * Under old protocol rules, we would have had to kill both clients.
+ * Really, this sucks.
+ * These days, we have UID. And, so what we do is, force nick change client(s)
+ * involved according to timestamp rules.
+ *
+ * RULES:
+ * user@ip equal:
+ * Force nick change on OLDER timestamped client
+ * user@ip differ:
+ * Force nick change on NEWER timestamped client
+ * TS EQUAL:
+ * FNC both.
+ *
+ * This stops abusive use of collisions, simplifies problems with loops, and so on.
+ * -- w00t
+ */
+ bool bChangeLocal = true;
+ bool bChangeRemote = true;
+
+ // If the timestamps are not equal only one of the users has to change nick,
+ // otherwise both have to change
+ const time_t localts = u->nickchanged;
+ if (remotets != localts)
+ {
+ /* first, let's see if user@host matches. */
+ const std::string& localuser = u->GetRealUser();
+ const std::string& localip = u->GetAddress();
+ bool SamePerson = (localuser == remoteuser)
+ && (localip == remoteip);
+
+ /*
+ * if user@ip is equal, and theirs is newer, or
+ * user@ip differ, and ours is newer
+ */
+ if ((SamePerson && remotets < localts) || (!SamePerson && remotets > localts))
+ {
+ // Only remote needs to change
+ bChangeLocal = false;
+ }
+ else
+ {
+ // Only ours needs to change
+ bChangeRemote = false;
+ }
+ }
+
+ ServerInstance->Logs.Debug(MODNAME, "Nick collision on \"{}\" caused by {}: {}/{}/{}@{} {} <-> {}/{}/{}@{} {}", u->nick, collidecmd,
+ u->uuid, localts, u->GetRealUser(), u->GetAddress(), bChangeLocal,
+ remoteuid, remotets, remoteuser, remoteip, bChangeRemote);
+
+ /*
+ * Send SAVE and accept the losing client with its UID (as we know the SAVE will
+ * not fail under any circumstances -- UIDs are netwide exclusive).
+ *
+ * This means that each side of a collide will generate one extra NICK back to where
+ * they have just linked (and where it got the SAVE from), however, it will
+ * be dropped harmlessly as it will come in as :928AAAB NICK 928AAAB, and we already
+ * have 928AAAB's nick set to that.
+ * -- w00t
+ */
+
+ if (bChangeLocal)
+ {
+ /*
+ * Local-side nick needs to change. Just in case we are hub, and
+ * this "local" nick is actually behind us, send a SAVE out.
+ */
+ CmdBuilder params("SAVE");
+ params.push(u->uuid);
+ params.push(ConvToStr(u->nickchanged));
+ params.Broadcast();
+
+ u->ChangeNick(u->uuid, CommandSave::SavedTimestamp);
+ }
+ if (bChangeRemote)
+ {
+ /*
+ * Remote side needs to change. If this happens, we modify the UID or NICK and
+ * send back a SAVE to the source.
+ */
+ CmdBuilder("SAVE").push(remoteuid).push_int(remotets).Unicast(server->ServerUser);
+ }
+
+ return bChangeRemote;
+}