From 635feb1a9a3ece8f06e1ad620b7b5a1eb21f8a44 Mon Sep 17 00:00:00 2001 From: Sadie Powell Date: Fri, 4 Aug 2023 13:09:06 +0100 Subject: Rework how away state is stored internally. This will be necessary for implementing pre-away as well as some changes for WATCH compatibility with Unreal. --- src/modules/m_hideoper.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/modules/m_hideoper.cpp') diff --git a/src/modules/m_hideoper.cpp b/src/modules/m_hideoper.cpp index 83664ccec..0821ffad5 100644 --- a/src/modules/m_hideoper.cpp +++ b/src/modules/m_hideoper.cpp @@ -157,10 +157,10 @@ public: std::string extra; if (oper->IsAway()) { - const std::string awayperiod = Duration::ToString(ServerInstance->Time() - oper->awaytime); - const std::string awaytime = Time::ToString(oper->awaytime); + const std::string awayperiod = Duration::ToString(ServerInstance->Time() - oper->away->time); + const std::string awaytime = Time::ToString(oper->away->time); - extra = INSP_FORMAT(": away for {} [since {}] ({})", awayperiod, awaytime, oper->awaymsg); + extra = INSP_FORMAT(": away for {} [since {}] ({})", awayperiod, awaytime, oper->away->message); } auto* loper = IS_LOCAL(oper); -- cgit v1.3.1-10-gc9f91