/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2004, 2008 Craig Edwards * Copyright (C) 2007 Dennis Friis * Copyright (C) 2007 Robin Burchell * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "inspircd.h" /* $ModDesc: Provides support for unreal-style channel mode +T */ class NoNotice : public SimpleChannelModeHandler { public: NoNotice(Module* Creator) : SimpleChannelModeHandler(Creator, "nonotice", 'T') { fixed_letter = false; } }; class ModuleNoNotice : public Module { NoNotice nt; public: ModuleNoNotice() : nt(this) { } void init() { ServerInstance->Modules->AddService(nt); Implementation eventlist[] = { I_OnUserPreNotice, I_On005Numeric }; ServerInstance->Modules->Attach(eventlist, this, sizeof(eventlist)/sizeof(Implementation)); } virtual void On005Numeric(std::string &output) { ServerInstance->AddExtBanChar('T'); } virtual ModResult OnUserPreNotice(User* user,void* dest,int target_type, std::string &text, char status, CUList &exempt_list) { ModResult res; if ((target_type == TYPE_CHANNEL) && (IS_LOCAL(user))) { Channel* c = (Channel*)dest; if (!c->GetExtBanStatus(user, 'T').check(!c->IsModeSet(&nt))) { res = ServerInstance->CheckExemption(user,c,"nonotice"); if (res == MOD_RES_ALLOW) return MOD_RES_PASSTHRU; else { user->WriteNumeric(ERR_CANNOTSENDTOCHAN, "%s %s :Can't send NOTICE to channel (+T set)",user->nick.c_str(), c->name.c_str()); return MOD_RES_DENY; } } } return MOD_RES_PASSTHRU; } virtual ~ModuleNoNotice() { } virtual Version GetVersion() { return Version("Provides support for unreal-style channel mode +T", VF_VENDOR); } }; MODULE_INIT(ModuleNoNotice)