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/************************************************************************
* Unreal Internet Relay Chat Daemon, include/auth.h
* Copyright (C) 2001 Carsten V. Munk (stskeeps@tspre.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
*/
typedef struct {
char *data;
short type;
} anAuthStruct;
#define AUTHTYPE_PLAINTEXT 0
#define AUTHTYPE_UNIXCRYPT 1
#define AUTHTYPE_MD5 2
#define AUTHTYPE_SHA1 3
#define AUTHTYPE_SSL_CLIENTCERT 4
#define AUTHTYPE_RIPEMD160 5
#define AUTHTYPE_SSL_CLIENTCERTFP 6
/* md5 is always available and enabled as of Unreal3.2.1 */
#define AUTHENABLE_MD5
#ifdef USE_SSL
#define AUTHENABLE_SHA1
#define AUTHENABLE_SSL_CLIENTCERT
#define AUTHENABLE_RIPEMD160
#define AUTHENABLE_SSL_CLIENTCERTFP
/* OpenSSL provides a crypt() */
#ifndef AUTHENABLE_UNIXCRYPT
#define AUTHENABLE_UNIXCRYPT
#if OPENSSL_VERSION_NUMBER >= 0x0090700fL
#ifndef HAVE_CRYPT
#define crypt DES_crypt
#endif
#endif
#endif
#endif
#ifdef _WIN32
#ifndef AUTHENABLE_SHA1
#define AUTHENABLE_SHA1
#endif
#endif
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