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authorGravatar dngfx2018-09-08 16:26:50 +0100
committerGravatar dongfix2018-09-08 16:26:50 +0100
commit5643af1fe4600e74f9af42d2aaf43e3525faed80 (patch)
tree85135511e97ae458ed3715e59d77908adc5e9330 /modules/ducks.py_old
parentNew and fresh ducks.py! And an 8ball.py adjustment...! (diff)
Rename ducks_old.py to stop it getting autoloaded.
Diffstat (limited to 'modules/ducks.py_old')
-rw-r--r--modules/ducks.py_old263
1 files changed, 263 insertions, 0 deletions
diff --git a/modules/ducks.py_old b/modules/ducks.py_old
new file mode 100644
index 00000000..9b2d78f2
--- /dev/null
+++ b/modules/ducks.py_old
@@ -0,0 +1,263 @@
+from operator import itemgetter
+from threading import Timer
+import Utils
+import random
+
+DUCK_LIST = [
+ "・゜゜・。。・゜ ​ ゜\_O​< q​uack!",
+ "・゜゜・。。・゜ ​ ゜\_o< QUACK!",
+ "・゜゜・。 ​ 。・゜゜\​_ó< qu​ack!",
+ "・゜゜・。 ​ 。・゜゜\​_ó< qu​ack quack!",
+ "・゜゜ 。 ​ 。・゜ \​_ó< bawk!",
+ "・゜゜ 。 ​ 。・゜゜\​_ó< squawk!",
+ "・ ゜・。 ​ 。・゜゜ \​_ó< beep beep!"
+]
+
+class Module(object):
+ def __init__(self, bot, events, exports):
+ self.bot = bot
+ self.events = events
+
+ events.on("received.command.bef").hook(self.duck_bef,
+ help="Befriend a duck!")
+ events.on("received.command.bang").hook(self.duck_bang,
+ help="Shoot a duck! Meanie.")
+ events.on("received.command.decoy").hook(self.set_decoy,
+ help="Be a sneaky fellow and make a decoy duck.")
+ events.on("received.command.friends").hook(self.duck_friends,
+ help="See who the friendliest people to ducks are!")
+ events.on("received.command.killers").hook(self.duck_enemies,
+ help="See who shoots the most amount of ducks.")
+ events.on("received.command.duckstats").hook(self.duck_stats,
+ help="Shows your duck "
+ "stats!")
+
+
+ #exports.add("channelset", {"setting": "ducks-enabled",
+ # "help": "Toggle ducks!", "validate": Utils.bool_or_none})
+
+ #events.on("received.numeric.366").hook(self.bootstrap)
+
+ #events.on("raw").on("376").hook(self.duck_loop_entry)
+
+ #events.on("timer").on("duck-decoy").hook(self.duck_decoy)
+ #events.on("timer").on("show-duck").hook(self.show_duck)
+
+ def duck_loop_entry(self, event):
+ wait = self.get_random_duck_time()
+ self.bot.log.info("Sending out a wave of ducks in %s seconds",
+ [wait])
+ self.bot.add_timer("show-duck", wait, persist=False)
+
+ def bootstrap(self, event):
+ for server in self.bot.servers.values():
+ for channel in server.channels.values():
+ ducks_enabled = channel.get_setting("ducks-enabled", False)
+
+ if ducks_enabled == True:
+ channel.set_setting("active-duck", False)
+
+ def duck_enemies(self, event):
+ the_enemy = event["server"].find_all_user_channel_settings(
+ "ducks-shot")
+
+ notorious = {}
+ enemy_nicks = []
+ enemy_ducks = []
+
+ for i in the_enemy:
+ if i[1] in notorious.keys():
+ notorious[i[1]] += i[2]
+ else:
+ notorious[i[1]] = i[2]
+
+ for user, enemies in sorted(notorious.items(), key=itemgetter(1),
+ reverse=True):
+ enemy_nicks.append(user)
+ enemy_ducks.append(enemies)
+
+ sentence = "Most Notorious Users -- "
+
+ length = len(enemy_nicks) if len(enemy_nicks) < 11 else 11
+
+ for i in range(0, length):
+ sentence += enemy_nicks[i] + " (" + str(enemy_ducks[i]) + ")"
+ if i < 10:
+ sentence += ", "
+
+ sentence = sentence[0:-2]
+
+ event["stdout"].write(sentence)
+
+ def duck_friends(self, event):
+ friends = event["server"].find_all_user_channel_settings(
+ "ducks-befriended")
+
+ friendliest = {}
+ friend_nicks = []
+ friend_ducks = []
+
+ for i in friends:
+ if i[1] in friendliest.keys():
+ friendliest[i[1]] += i[2]
+ else:
+ friendliest[i[1]] = i[2]
+
+ for user, friends in sorted(friendliest.items(), key = itemgetter(1),
+ reverse = True):
+ friend_nicks.append(user)
+ friend_ducks.append(friends)
+
+ sentence = "Friendliest Users -- "
+
+ length = len(friend_nicks) if len(friend_nicks) < 11 else 11
+
+ for i in range(0, length):
+ sentence += friend_nicks[i] + " (" + str(friend_ducks[i]) + ")"
+ if i < 10:
+ sentence += ", "
+
+ sentence = sentence[0:-2]
+
+ event["stdout"].write(sentence)
+
+ def duck_bef(self, event):
+ user = event["user"]
+ target = user.nickname
+ id = user.get_id()
+
+ active_duck = event["target"].get_setting("active-duck", False)
+
+ if active_duck == False:
+ if event["server"].has_user(target):
+ if not event["server"].is_own_nickname(target):
+ event["target"].send_kick(target,
+ "You tried befriending a non-existent duck. Creepy!")
+ else:
+ event["stderr"].write("Nope.")
+ else:
+ event["stderr"].write("That user is not in this channel")
+ else:
+ befriended_ducks = event["target"].get_user_setting(id,
+ "ducks-befriended",
+ 0)
+ event["target"].set_user_setting(id,
+ "ducks-befriended",
+ befriended_ducks + 1)
+ event["target"].set_setting("active-duck", False)
+
+ grammar = "" if befriended_ducks == 0 else "s"
+
+ event["stdout"].write(
+ target + ", you've befriended " + Utils.bold(str(
+ befriended_ducks + 1)) + " duck" + grammar + " in " +
+ Utils.bold(event[
+ "target"].name))
+
+ self.duck_loop_entry(event)
+
+ def duck_bang(self, event):
+ user = event["user"]
+ target = user.nickname
+ id = user.get_id()
+ if not event["target"].get_setting("active-duck", False):
+ event["stderr"].set_prefix("Kick")
+ if event["server"].has_user(target):
+ if not event["server"].is_own_nickname(target):
+ event["target"].send_kick(target,
+ "You tried shooting a non-existent duck. Creepy!")
+ else:
+ event["stderr"].write("Nope.")
+ else:
+ event["stderr"].write("That user is not in this channel")
+ else:
+ shot_ducks = event["target"].get_user_setting(id, "ducks-shot", 0)
+ event["target"].set_user_setting(id, "ducks-shot", shot_ducks + 1)
+ event["target"].set_setting("active-duck", False)
+
+ grammar = "" if shot_ducks == 0 else "s"
+
+ event["stdout"].write(
+ target + ", you've shot "
+ + Utils.bold(str(shot_ducks + 1)) + " duck"
+ + grammar + " in "
+ + Utils.bold(event["target"].name))
+
+ self.duck_loop_entry(event)
+
+ def get_random_duck_time(self):
+ return random.randint(720, 3600)
+
+ def show_duck(self, event):
+ for server in self.bot.servers.values():
+ for channel in server.channels.values():
+ ducks_enabled = channel.get_setting("ducks-enabled", False)
+
+ if ducks_enabled == False:
+ continue
+
+ active_duck = channel.get_setting("active-duck", False)
+
+ if ducks_enabled == True and active_duck == False:
+ channel.send_message(random.choice(DUCK_LIST))
+
+ channel.set_setting("active-duck", True)
+
+ elif ducks_enabled == True and active_duck == True:
+ pass
+
+ else:
+ channel.set_setting("active-duck", False)
+
+ def duck_decoy(self, event):
+ self.events.on("send").on("stdout").call(target=event["channel"],
+ module_name="Ducks", server=event["server"],
+ message=random.choice(DUCK_LIST))
+
+ def set_decoy(self, event):
+ next_decoy_time = self.get_random_duck_time()
+ self.bot.add_timer("duck-decoy", next_decoy_time, persist=False,
+ server=event["server"], channel=event["target"])
+
+
+ def duck_stats(self, event):
+ user = event["user"]
+ channel = event["target"].name
+ nick = user.nickname
+ id = user.get_id()
+
+ poached = user.get_channel_settings_per_setting("ducks-shot", []
+ )
+ friends = user.get_channel_settings_per_setting(
+ "ducks-befriended", []
+ )
+
+ channel_friends = 0
+ channel_poached = 0
+
+ total_friends = 0
+ total_poached = 0
+
+ for room, number in friends:
+ if room == channel:
+ channel_friends = number
+ total_friends += number
+ else:
+ total_friends += number
+
+ for room, number in poached:
+ if room == channel:
+ channel_poached = number
+ total_poached += number
+ else:
+ total_poached += number
+
+ event["stdout"].write(
+ nick + ": " + str(total_poached) + " ducks killed (" + str(
+ channel_poached) + " in " + channel + "), and " + str(
+ total_friends) + " ducks befriended (" + str(channel_friends)
+ + " in " + channel + ")")
+
+
+
+