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authorGravatar jesopo2018-09-08 21:59:23 +0100
committerGravatar GitHub2018-09-08 21:59:23 +0100
commit5453b33d6e9b794c40176fc9224b85b4577a8b8f (patch)
tree00d96650a0e62cc88f9e80f9379d68f5de3b1db1 /modules
parentRemove starttls.py, it's harder than I thought. (diff)
parentBootstrap properly on module reload. (diff)
Merge pull request #18 from dngfx/master
Ducks.py refresh!
Diffstat (limited to 'modules')
-rw-r--r--modules/8ball.py17
-rw-r--r--modules/ducks.py429
2 files changed, 275 insertions, 171 deletions
diff --git a/modules/8ball.py b/modules/8ball.py
index 39e786e0..9c6e5d1a 100644
--- a/modules/8ball.py
+++ b/modules/8ball.py
@@ -1,4 +1,5 @@
import random
+import Utils
CHOICES = [
"Definitely",
@@ -13,7 +14,18 @@ CHOICES = [
"The answer is unclear",
"Absolutely",
"Dubious at best",
- "I'm on a break, ask again later"
+ "I'm on a break, ask again later",
+ "As I see it, yes",
+ "It is certain",
+ "Naturally",
+ "Reply hazy, try again later",
+ Utils.color(4) + Utils.underline("DO NOT WASTE MY TIME"),
+ "Hmm... Could be!",
+ "I'm leaning towards no",
+ "Without a doubt",
+ "Sources say no",
+ "Sources say yes",
+ "Sources say maybe"
]
class Module(object):
@@ -26,4 +38,5 @@ class Module(object):
)
def decide(selfs, event):
- event["stdout"].write(random.choice(CHOICES))
+ event["stdout"].write("You shake the magic ball... it "
+ "says " + Utils.bold(random.choice(CHOICES)))
diff --git a/modules/ducks.py b/modules/ducks.py
index 4bcef982..3881aaf8 100644
--- a/modules/ducks.py
+++ b/modules/ducks.py
@@ -1,224 +1,259 @@
+import random
from operator import itemgetter
-from threading import Timer
+from time import time
+
import Utils
-import random
-DUCK_LIST = [
- "・゜゜・。。・゜ ​ ゜\_O​< q​uack!",
- "・゜゜・。。・゜ ​ ゜\_o< QUACK!",
- "・゜゜・。 ​ 。・゜゜\​_ó< qu​ack!",
- "・゜゜・。 ​ 。・゜゜\​_ó< qu​ack quack!",
- "・゜゜ 。 ​ 。・゜ \​_ó< bawk!",
- "・゜゜ 。 ​ 。・゜゜\​_ó< squawk!",
- "・ ゜・。 ​ 。・゜゜ \​_ó< beep beep!"
-]
+DUCK_TAIL = "・゜゜・。。・゜゜"
+DUCK_HEAD = ["\_o< ", "\_O< ", "\_0< ", "\_\u00f6< ", "\_\u00f8< ",
+ "\_\u00f3< "]
+DUCK_MESSAGE = ["QUACK!", "FLAP FLAP!", "quack!", "squawk!"]
+DUCK_MESSAGE_RARE = ["beep boop!", "QUACK QUACK QUACK QUACK QUACK!!", "HONK!",
+ Utils.underline("I AM THE METAL DUCK")]
+
+DUCK_MINIMUM_MESSAGES = 10
+DUCK_MINIMUM_UNIQUE = 3
class Module(object):
+
def __init__(self, bot, events, exports):
self.bot = bot
self.events = events
- events.on("received.command.bef").hook(self.duck_bef,
- help="Befriend a duck!")
- events.on("received.command.bang").hook(self.duck_bang,
- help="Shoot a duck! Meanie.")
- events.on("received.command.decoy").hook(self.set_decoy,
- help="Be a sneaky fellow and make a decoy duck.")
- events.on("received.command.friends").hook(self.duck_friends,
- help="See who the friendliest people to ducks are!")
- events.on("received.command.killers").hook(self.duck_enemies,
- help="See who shoots the most amount of ducks.")
- events.on("received.command.duckstats").hook(self.duck_stats,
- help="Shows your duck "
- "stats!")
+ events.on("received.command.bef").hook(self.befriend,
+ priority=1,
+ help="Befriend a "
+ "duck!")
+ events.on("received.command.bang").hook(self.shoot,
+ priority=1,
+ help="Shoot a "
+ "duck! "
+ "Meanie.", )
+ # events.on("received").on("command").on("decoy").hook(self.set_decoy,
+ # help="Be a
+ # sneaky fellow
+ # and make a
+ # decoy duck!")
+ events.on("received.command.friends").hook(
+ self.duck_friends,
+ help="See who the friendliest people to ducks are!")
+ events.on("received.command.killers").hook(
+ self.duck_enemies, help="See who shoots the most smount of ducks!")
+ events.on("received.command.duckstats").hook(
+ self.duck_stats, help="Shows your duck stats!")
+ exports.add("channelset",
+ {"setting": "ducks-enabled", "help": "Toggle ducks!",
+ "validate": Utils.bool_or_none})
- exports.add("channelset", {"setting": "ducks-enabled",
- "help": "Toggle ducks!", "validate": Utils.bool_or_none})
+ exports.add("channelset", {"setting": "ducks-kick",
+ "help": "Should the bot kick if there's no "
+ "duck?",
+ "validate": Utils.bool_or_none})
- events.on("received.numeric.366").hook(self.bootstrap)
+ events.on("new.channel").hook(self.bootstrap)
- events.on("raw").on("376").hook(self.duck_loop_entry)
- events.on("timer").on("duck-decoy").hook(self.duck_decoy)
- events.on("timer").on("show-duck").hook(self.show_duck)
+ events.on("received").on("message").on("channel").hook(
+ self.channel_message, priority=2)
- def duck_loop_entry(self, event):
- wait = self.get_random_duck_time()
- self.bot.log.info("Sending out a wave of ducks in %s seconds",
- [wait])
- self.bot.add_timer("show-duck", wait, persist=False)
+ self.bootstrap_lazy(events)
- def bootstrap(self, event):
- for server in self.bot.servers.values():
+ def bootstrap_lazy(self, event):
+ servers = self.bot.servers
+
+ for server in servers.values():
for channel in server.channels.values():
- ducks_enabled = channel.get_setting("ducks-enabled", False)
+ self.bootstrap(channel)
- if ducks_enabled == True:
- channel.set_setting("active-duck", False)
+ def bootstrap(self, event):
+ channel = event["channel"] if hasattr(event, "channel") else event
- def duck_enemies(self, event):
- the_enemy = event["server"].find_all_user_channel_settings(
- "ducks-shot")
+ self.init_game_var(channel)
+ # getset
+ ducks_enabled = channel.get_setting("ducks-enabled", False)
- notorious = {}
- enemy_nicks = []
- enemy_ducks = []
+ if ducks_enabled == True:
+ self.start_game(channel)
- for i in the_enemy:
- if i[1] in notorious.keys():
- notorious[i[1]] += i[2]
- else:
- notorious[i[1]] = i[2]
+ def is_duck_channel(self, channel):
+ if channel.get_setting("ducks-enabled", False) == False:
+ return False
- for user, enemies in sorted(notorious.items(), key=itemgetter(1),
- reverse=True):
- enemy_nicks.append(user)
- enemy_ducks.append(enemies)
+ if hasattr(channel, 'games') == False:
+ return False
- sentence = "Most Notorious Users -- "
+ if "ducks" not in channel.games.keys():
+ return False
- length = len(enemy_nicks) if len(enemy_nicks) < 11 else 11
+ return True
- for i in range(0, length):
- sentence += enemy_nicks[i] + " (" + str(enemy_ducks[i]) + ")"
- if i < 10:
- sentence += ", "
+ def init_game_var(self, channel):
+ if hasattr(channel, 'games') == False:
+ channel.games = {}
- sentence = sentence[0:-2]
+ def clear_ducks(self, channel):
+ rand_time = self.generate_next_duck_time()
- event["stdout"].write(sentence)
+ channel.games["ducks"] = {'messages': 0, 'duck_spawned': 0,
+ 'unique_users': [],
+ 'next_duck_time': rand_time}
- def duck_friends(self, event):
- friends = event["server"].find_all_user_channel_settings(
- "ducks-befriended")
+ def start_game(self, channel):
+ # event is immediately the IRCChannel.Channel() event for the current
+ # channel
+ self.clear_ducks(channel)
- friendliest = {}
- friend_nicks = []
- friend_ducks = []
+ def generate_next_duck_time(self):
+ rand_time = random.randint(int(time()) + 360, int(time()) + 1200)
+ return rand_time
- for i in friends:
- if i[1] in friendliest.keys():
- friendliest[i[1]] += i[2]
- else:
- friendliest[i[1]] = i[2]
+ def is_duck_visible(self, event):
+ channel = event["target"]
- for user, friends in sorted(friendliest.items(), key = itemgetter(1),
- reverse = True):
- friend_nicks.append(user)
- friend_ducks.append(friends)
+ visible = bool(channel.games["ducks"]["duck_spawned"])
+ return visible
- sentence = "Friendliest Users -- "
+ def should_kick(self, event):
+ channel = event["target"]
+ return channel.get_setting("ducks-kick", False)
- length = len(friend_nicks) if len(friend_nicks) < 11 else 11
+ def kick_bef(self, event):
+ channel = event["target"]
+ target = event["user"].nickname
- for i in range(0, length):
- sentence += friend_nicks[i] + " (" + str(friend_ducks[i]) + ")"
- if i < 10:
- sentence += ", "
+ channel.send_kick(target,
+ "You tried befriending a non-existent duck. Creepy!")
- sentence = sentence[0:-2]
+ def kick_bang(self, event):
+ channel = event["target"]
+ target = event["user"].nickname
- event["stdout"].write(sentence)
+ channel.send_kick(target,
+ "You tried shooting a non-existent duck. Creepy!")
- def duck_bef(self, event):
- user = event["user"]
- target = user.nickname
- id = user.get_id()
+ def should_generate_duck(self, event):
+ channel = event["channel"]
+ game = channel.games["ducks"]
- active_duck = event["target"].get_setting("active-duck", False)
+ spawned = game["duck_spawned"]
+ unique = len(game["unique_users"])
+ messages = game["messages"]
+ next_duck = game["next_duck_time"]
- if active_duck == False:
- if event["server"].has_user(target):
- if not event["server"].is_own_nickname(target):
- event["target"].send_kick(target,
- "You tried befriending a non-existent duck. Creepy!")
- else:
- event["stderr"].write("Nope.")
- else:
- event["stderr"].write("That user is not in this channel")
+ # DUCK_MINIMUM_MESSAGES = 10
+ # DUCK_MINIMUM_UNIQUE = 3
+
+ if spawned == 0 and next_duck < time() and unique >= \
+ DUCK_MINIMUM_UNIQUE and messages >= DUCK_MINIMUM_MESSAGES:
+ return True
else:
- befriended_ducks = event["target"].get_user_setting(id,
- "ducks-befriended",
- 0)
- event["target"].set_user_setting(id,
- "ducks-befriended",
- befriended_ducks + 1)
- event["target"].set_setting("active-duck", False)
+ return False
+
+ def show_duck(self, event):
+ channel = event["channel"]
+ duck = ""
+
+ if channel.games["ducks"]["duck_spawned"] == 1:
+ return
+
+ duck += DUCK_TAIL
+ duck += random.choice(DUCK_HEAD)
+
+ duck = str(Utils.color(4) + Utils.bold(
+ duck + random.choice(DUCK_MESSAGE_RARE)) + Utils.color(
+ 4)) if 1 == random.randint(1, 20) else duck + random.choice(
+ DUCK_MESSAGE)
- grammar = "" if befriended_ducks == 0 else "s"
+ channel.send_message(duck)
+ channel.games["ducks"]["duck_spawned"] = 1
- event["stdout"].write(
- target + ", you've befriended " + Utils.bold(str(
- befriended_ducks + 1)) + " duck" + grammar + " in " +
- Utils.bold(event[
- "target"].name))
+ def channel_message(self, event):
+ channel = event["channel"]
- self.duck_loop_entry(event)
+ if "ducks" not in channel.games.keys():
+ return
- def duck_bang(self, event):
user = event["user"]
- target = user.nickname
- id = user.get_id()
- if not event["target"].get_setting("active-duck", False):
- event["stderr"].set_prefix("Kick")
- if event["server"].has_user(target):
- if not event["server"].is_own_nickname(target):
- event["target"].send_kick(target,
- "You tried shooting a non-existent duck. Creepy!")
- else:
- event["stderr"].write("Nope.")
- else:
- event["stderr"].write("That user is not in this channel")
+ game = channel.games["ducks"]
+
+ if game["duck_spawned"] == 1 or channel.has_user(
+ event["user"]) == False:
+ return
+
+ unique = game["unique_users"]
+ messages = game["messages"]
+
+ if user not in unique:
+ game["unique_users"].append(user)
+ messages_increment = 1
else:
- shot_ducks = event["target"].get_user_setting(id, "ducks-shot", 0)
- event["target"].set_user_setting(id, "ducks-shot", shot_ducks + 1)
- event["target"].set_setting("active-duck", False)
+ messages_increment = 0.5
- grammar = "" if shot_ducks == 0 else "s"
+ game["messages"] = messages + messages_increment
- event["stdout"].write(
- target + ", you've shot "
- + Utils.bold(str(shot_ducks + 1)) + " duck"
- + grammar + " in "
- + Utils.bold(event["target"].name))
+ if self.should_generate_duck(event) == True:
+ self.show_duck(event)
- self.duck_loop_entry(event)
+ def befriend(self, event):
+ channel = event["target"]
+ user = event["user"]
+ nick = user.nickname
+ uid = user.get_id()
+ if self.is_duck_channel(channel) == False:
+ return
- def get_random_duck_time(self):
- return random.randint(720, 3600)
+ if self.is_duck_visible(event) == False:
+ if self.should_kick(event):
+ self.kick_bef(event)
+ return
- def show_duck(self, event):
- for server in self.bot.servers.values():
- for channel in server.channels.values():
- ducks_enabled = channel.get_setting("ducks-enabled", False)
+ channel.games["ducks"][
+ "next_duck_time"] = self.generate_next_duck_time()
+ channel.games["ducks"]["duck_spawned"] = 0
+
+ total_befriended = channel.get_user_setting(uid, "ducks-befriended", 0)
+ total_befriended = total_befriended + 1
- if ducks_enabled == False:
- continue
+ channel.set_user_setting(uid, "ducks-befriended", total_befriended)
- active_duck = channel.get_setting("active-duck", False)
+ event["stdout"].write(
+ "Aww! " + nick + " befriended a duck! You've befriended " +
+ Utils.bold(
+ str(total_befriended)) + " ducks in " + Utils.bold(
+ channel.name) + "!")
- if ducks_enabled == True and active_duck == False:
- channel.send_message(random.choice(DUCK_LIST))
+ self.clear_ducks(channel)
- channel.set_setting("active-duck", True)
+ def shoot(self, event):
+ channel = event["target"]
+ user = event["user"]
+ nick = user.nickname
+ uid = user.get_id()
- elif ducks_enabled == True and active_duck == True:
- pass
+ if self.is_duck_channel(channel) == False:
+ return
- else:
- channel.set_setting("active-duck", False)
+ if self.is_duck_visible(event) == False:
+ if self.should_kick(event):
+ self.kick_bang(event)
+ return
- def duck_decoy(self, event):
- self.events.on("send").on("stdout").call(target=event["channel"],
- module_name="Ducks", server=event["server"],
- message=random.choice(DUCK_LIST))
+ channel.games["ducks"][
+ "next_duck_time"] = self.generate_next_duck_time()
+ channel.games["ducks"]["duck_spawned"] = 0
- def set_decoy(self, event):
- next_decoy_time = self.get_random_duck_time()
- self.bot.add_timer("duck-decoy", next_decoy_time, persist=False,
- server=event["server"], channel=event["target"])
+ total_shot = channel.get_user_setting(uid, "ducks-shot", 0)
+ total_shot = total_shot + 1
+ channel.set_user_setting(uid, "ducks-shot", total_shot)
+
+ event["stdout"].write(
+ "Pow! " + nick + " shot a duck! You've shot " + Utils.bold(
+ str(total_shot)) + " ducks in " + Utils.bold(
+ channel.name) + "!")
+
+ self.clear_ducks(channel)
def duck_stats(self, event):
user = event["user"]
@@ -226,11 +261,8 @@ class Module(object):
nick = user.nickname
id = user.get_id()
- poached = user.get_channel_settings_per_setting("ducks-shot", []
- )
- friends = user.get_channel_settings_per_setting(
- "ducks-befriended", []
- )
+ poached = user.get_channel_settings_per_setting("ducks-shot", [])
+ friends = user.get_channel_settings_per_setting("ducks-befriended", [])
channel_friends = 0
channel_poached = 0
@@ -255,9 +287,68 @@ class Module(object):
event["stdout"].write(
nick + ": " + str(total_poached) + " ducks killed (" + str(
channel_poached) + " in " + channel + "), and " + str(
- total_friends) + " ducks befriended (" + str(channel_friends)
- + " in " + channel + ")")
+ total_friends) + " ducks befriended (" + str(
+ channel_friends) + " in " + channel + ")")
+
+ def duck_enemies(self, event):
+ the_enemy = event["server"].find_all_user_channel_settings("ducks-shot")
+
+ notorious = {}
+ enemy_nicks = []
+ enemy_ducks = []
+
+ for i in the_enemy:
+ if i[1] in notorious.keys():
+ notorious[i[1]] += i[2]
+ else:
+ notorious[i[1]] = i[2]
+
+ for user, enemies in sorted(notorious.items(), key=itemgetter(1),
+ reverse=True):
+ enemy_nicks.append(user)
+ enemy_ducks.append(enemies)
+
+ sentence = "Most Notorious Users -- "
+
+ length = len(enemy_nicks) if len(enemy_nicks) < 11 else 11
+
+ for i in range(0, length):
+ sentence += enemy_nicks[i] + " (" + str(enemy_ducks[i]) + ")"
+ if i < 10:
+ sentence += ", "
+ sentence = sentence[0:-2]
-
+ event["stdout"].write(sentence)
+
+ def duck_friends(self, event):
+ friends = event["server"].find_all_user_channel_settings(
+ "ducks-befriended")
+
+ friendliest = {}
+ friend_nicks = []
+ friend_ducks = []
+
+ for i in friends:
+ if i[1] in friendliest.keys():
+ friendliest[i[1]] += i[2]
+ else:
+ friendliest[i[1]] = i[2]
+ for user, friends in sorted(friendliest.items(), key=itemgetter(1),
+ reverse=True):
+ friend_nicks.append(user)
+ friend_ducks.append(friends)
+
+ sentence = "Friendliest Users -- "
+
+ length = len(friend_nicks) if len(friend_nicks) < 11 else 11
+
+ for i in range(0, length):
+ sentence += friend_nicks[i] + " (" + str(friend_ducks[i]) + ")"
+ if i < 10:
+ sentence += ", "
+
+ sentence = sentence[0:-2]
+
+ event["stdout"].write(sentence)