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authorGravatar jesopo2019-05-03 15:34:54 +0100
committerGravatar jesopo2019-05-03 15:34:54 +0100
commit5bfffc25e9615779c089d871a2ef237184d036ec (patch)
tree6d770d6dd52d6aff0d5e92b04f84f33a4dcbb2c6 /modules
parentMerge pull request #50 from pnappa/master (diff)
signature
Refector ducks.py
Diffstat (limited to 'modules')
-rw-r--r--modules/ducks.py453
1 files changed, 56 insertions, 397 deletions
diff --git a/modules/ducks.py b/modules/ducks.py
index 2de31dfa..90320dcc 100644
--- a/modules/ducks.py
+++ b/modules/ducks.py
@@ -1,422 +1,81 @@
import random
-from operator import itemgetter
-from time import time
-from src import EventManager, ModuleManager, utils
+from src import ModuleManager, utils
-DUCK_TAIL = "・゜゜・。。・゜゜"
-DUCK_HEAD = ["\_o< ", "\_O< ", "\_0< ", "\_\u00f6< ", "\_\u00f8< ",
- "\_\u00f3< "]
-DUCK_MESSAGE = ["QUACK!", "FLAP FLAP!", "quack!", "squawk!"]
-DUCK_MESSAGE_RARE = ["beep boop!", "QUACK QUACK QUACK QUACK QUACK!!", "HONK!",
- utils.irc.underline("I AM THE METAL DUCK")]
-
-DUCK_MINIMUM_MESSAGES = 10
-DUCK_MINIMUM_UNIQUE = 3
+DUCK = "・゜゜・。。・゜゜\_o< QUACK!"
+NO_DUCK = "There was no duck!"
@utils.export("channelset", {"setting": "ducks-enabled",
- "help": "Toggle ducks!", "validate": utils.bool_or_none})
-@utils.export("channelset", {"setting": "ducks-kick",
- "help": "Should the bot kick if there's no duck?",
- "validate": utils.bool_or_none})
-@utils.export("channelset", {"setting": "ducks-min-unique",
- "help": "Minimum unique users required to talk before a duck spawns.",
- "validate": utils.int_or_none})
+ "help": "Whether or not to spawn ducks", "validate": utils.bool_or_none})
@utils.export("channelset", {"setting": "ducks-min-messages",
- "help": "Minimum messages between ducks spawning.",
+ "help": "Minimum messages between ducks spawning",
"validate": utils.int_or_none})
+@utils.export("channelset", {"setting": "ducks-kick",
+ "help": "Whether or not to kick someone talking to non-existent ducks",
+ "validate": utils.bool_or_none})
class Module(ModuleManager.BaseModule):
- def on_load(self):
- for server in self.bot.servers.values():
- for channel in server.channels.values():
- self.bootstrap(channel)
-
@utils.hook("new.channel")
def new_channel(self, event):
- self.bootstrap(event["channel"])
+ event["channel"].duck_active = False
+ event["channel"].duck_lines = 0
- def bootstrap(self, channel):
- self.init_game_var(channel)
- # getset
+ def _activity(self, channel):
ducks_enabled = channel.get_setting("ducks-enabled", False)
+ if ducks_enabled and not channel.duck_active:
+ channel.duck_lines += 1
+ min_lines = channel.get_setting("ducks-min-messages", 20)
- if ducks_enabled == True:
- self.start_game(channel)
-
- def is_duck_channel(self, channel):
- if channel.get_setting("ducks-enabled", False) == False:
- return False
-
- if hasattr(channel, 'games') == False:
- return False
-
- if "ducks" not in channel.games.keys():
- return False
-
- return True
-
- def init_game_var(self, channel):
- if hasattr(channel, 'games') == False:
- channel.games = {}
-
- def clear_ducks(self, channel):
- rand_time = self.generate_next_duck_time()
-
- if hasattr(channel.games, "ducks"):
- del channel.games["ducks"]
-
- channel.games["ducks"] = {'messages': 0, 'duck_spawned': 0,
- 'unique_users': [],
- 'next_duck_time': rand_time,
- 'decoy_spawned': 0, 'decoy_requested': 0,
- 'next_decoy_time': rand_time}
-
- def start_game(self, channel):
- # event is immediately the IRCChannel.Channel() event for the current
- # channel
- self.clear_ducks(channel)
-
- min_unique = channel.get_setting("ducks-min-unique", 0)
- min_messages = channel.get_setting("ducks-min-messages", 0)
-
- if min_unique == 0:
- channel.set_setting("ducks-min-unique", DUCK_MINIMUM_UNIQUE)
-
- if min_messages == 0:
- channel.set_setting("ducks-min-messages", DUCK_MINIMUM_MESSAGES)
-
- def generate_next_duck_time(self):
- rand_time = random.randint(int(time()) + 360, int(time()) + 1200)
- return rand_time
-
- def is_duck_visible(self, event, decoy=False):
- channel = event["target"]
-
- visible = channel.games["ducks"]["decoy_spawned"] if \
- decoy else channel.games["ducks"]["duck_spawned"]
- return visible
-
- def should_kick(self, event):
- channel = event["target"]
-
- return channel.get_setting("ducks-kick", False)
-
- def kick_bef(self, event):
- channel = event["target"]
- target = event["user"].nickname
+ if channel.duck_lines >= min_lines:
+ show_duck = random.SystemRandom().randint(1, 20) == 1
- channel.send_kick(target,
- "You tried befriending a non-existent duck. Creepy!")
-
- def kick_bang(self, event):
- channel = event["target"]
- target = event["user"].nickname
-
- channel.send_kick(target,
- "You tried shooting a non-existent duck. Creepy!")
-
- @utils.hook("received.command.decoy")
- def duck_decoy(self, event):
- """
- :help: Prepare a decoy duck
- """
- channel = event["target"]
- if self.is_duck_channel(channel) == False:
- return
-
- if self.is_duck_visible(event):
- return
-
- game = channel.games["ducks"]
- game["decoy_requested"] = 1
-
- event.eat()
-
-
- def should_generate_duck(self, event):
- channel = event["channel"]
- game = channel.games["ducks"]
-
- spawned = int(game["decoy_spawned"] or game["duck_spawned"])
- decoy = bool(game["decoy_requested"])
- unique = len(game["unique_users"])
- messages = game["messages"]
- next_duck = game["next_decoy_time"] if decoy else game["next_duck_time"]
-
- min_unique = 1 if decoy else channel.get_setting("ducks-min-unique",
- DUCK_MINIMUM_UNIQUE)
- min_messages = channel.get_setting("ducks-min-messages", DUCK_MINIMUM_MESSAGES)
-
- requirement = (unique >= min_unique and messages >= min_messages)
-
- # DUCK_MINIMUM_MESSAGES = 10
- # DUCK_MINIMUM_UNIQUE = 3
-
- if spawned == 0 and next_duck < time():
- if requirement:
- return True
- else:
- return False
- else:
- return False
-
- def show_duck(self, event):
- channel = event["channel"]
- game = channel.games["ducks"]
- duck = ""
-
- if game["duck_spawned"] == 1 or game["decoy_spawned"] == 1:
- return
-
- duck += DUCK_TAIL
- duck += random.choice(DUCK_HEAD)
-
- if random.randint(1, 20) == 1:
- # rare!
- message = random.choice(DUCK_MESSAGE_RARE)
- duck = utils.irc.color(utils.irc.bold(duck + message),
- utils.consts.RED)
- else:
- # not rare!
- duck += random.choice(DUCK_MESSAGE)
-
- channel.send_message(duck)
-
- # Decoys take priority over regular ducks.
- if game["decoy_requested"] == 1:
- game["decoy_spawned"] = 1
- game["decoy_requested"] = 0
-
- game["next_duck_time"] = self.generate_next_duck_time()
- else:
- game["duck_spawned"] = 1
+ if show_duck:
+ self._trigger_duck(channel)
- @utils.hook("received.message.channel",
- priority=EventManager.PRIORITY_MONITOR)
+ @utils.hook("received.join")
+ def join(self, event):
+ self._activity(event["channel"])
+ @utils.hook("received.message.channel")
def channel_message(self, event):
- if not event["channel"].get_setting("ducks-enabled", False):
- return
- channel = event["channel"]
+ self._activity(event["channel"])
- if "ducks" not in channel.games.keys():
- return
+ def _trigger_duck(self, channel):
+ channel.duck_active = True
+ channel.send_message(DUCK)
- user = event["user"]
- game = channel.games["ducks"]
+ def _duck_action(self, channel, user, action, setting):
+ channel.duck_active = False
- if game["decoy_spawned"] == 1 or game["duck_spawned"] == 1 or \
- channel.has_user(event["user"]) == False:
- return
+ user_id = user.get_id()
+ action_count = channel.get_user_setting(user_id, setting, 0)
+ action_count += 1
+ channel.set_user_setting(user_id, setting, action_count)
- unique = game["unique_users"]
- messages = game["messages"]
+ return "%s %s a duck! You've %s %d ducks in %s!" % (
+ user.nickname, action, action, action_count, channel.name)
- if user not in unique:
- game["unique_users"].append(user)
- messages_increment = 1
+ def _no_duck(self, channel, user, stderr, action):
+ if channel.get_setting("ducks-kick"):
+ channel.send_kick(user.nickname, NO_DUCK)
else:
- messages_increment = 0.5
+ stderr.write(NO_DUCK)
- game["messages"] = messages + messages_increment
-
- if self.should_generate_duck(event) == True:
- self.show_duck(event)
-
- @utils.hook("received.command.bef")
+ @utils.hook("received.command.bef", alias_of="befriend")
+ @utils.hook("received.command.befriend", channel_only=True)
def befriend(self, event):
- """
- :help: Befriend a duck
- """
- channel = event["target"]
- user = event["user"]
- nick = user.nickname
- uid = user.get_id()
- if self.is_duck_channel(channel) == False:
- return
-
- if self.is_duck_visible(event, False) == False:
- if self.should_kick(event):
- self.kick_bef(event)
- event.eat()
-
- self.clear_ducks(channel)
- return
-
- channel.games["ducks"][
- "next_duck_time"] = self.generate_next_duck_time()
- channel.games["ducks"]["duck_spawned"] = 0
-
- total_befriended = channel.get_user_setting(uid, "ducks-befriended", 0)
- total_befriended = total_befriended + 1
-
- channel.set_user_setting(uid, "ducks-befriended", total_befriended)
-
- msg = "Aww! %s befriended a duck! You've befriended %s ducks in %s!" \
- % (utils.irc.bold(nick), utils.irc.bold(total_befriended),
- utils.irc.bold(channel.name))
-
- event["stdout"].write(msg)
-
- self.clear_ducks(channel)
- event.eat()
-
- @utils.hook("received.command.bang")
- def shoot(self, event):
- """
- :help: Shoot a duck
- """
- channel = event["target"]
- user = event["user"]
- nick = user.nickname
- uid = user.get_id()
-
- if self.is_duck_channel(channel) == False:
- return
-
- if self.is_duck_visible(event, False) == False:
- if self.should_kick(event):
- self.kick_bang(event)
- event.eat()
-
- self.clear_ducks(channel)
- return
-
- channel.games["ducks"][
- "next_duck_time"] = self.generate_next_duck_time()
- channel.games["ducks"]["duck_spawned"] = 0
-
- total_shot = channel.get_user_setting(uid, "ducks-shot", 0)
- total_shot = total_shot + 1
-
- channel.set_user_setting(uid, "ducks-shot", total_shot)
-
- msg = "Pow! %s shot a duck! You've shot %s ducks in %s!" \
- % (utils.irc.bold(nick), utils.irc.bold(total_shot),
- utils.irc.bold(channel.name))
-
- event["stdout"].write(msg)
-
- self.clear_ducks(channel)
- event.eat()
-
- @utils.hook("received.command.duckstats")
- def duck_stats(self, event):
- """
- :help: Show your duck stats
- """
- user = event["user"]
- channel = event["target"].name
- nick = user.nickname
- id = user.get_id()
-
- poached = user.get_channel_settings_per_setting("ducks-shot", [])
- friends = user.get_channel_settings_per_setting("ducks-befriended", [])
-
- channel_friends = 0
- channel_poached = 0
-
- total_friends = 0
- total_poached = 0
-
- for room, number in friends:
- if room == channel:
- channel_friends = number
- total_friends += number
- else:
- total_friends += number
-
- for room, number in poached:
- if room == channel:
- channel_poached = number
- total_poached += number
- else:
- total_poached += number
-
- tf = total_friends
- tp = total_poached
- cp = channel_poached
- cf = channel_friends
-
- msg = "%s ducks killed (%s in %s), and %s ducks befriended (%s in %s)" \
- % (utils.irc.bold(tp), utils.irc.bold(cp), utils.irc.bold(channel),
- utils.irc.bold(tf), utils.irc.bold(cf), utils.irc.bold(channel))
-
- event["stdout"].write(utils.irc.bold(nick) + ": " + msg)
- event.eat()
-
- @utils.hook("received.command.killers")
- def duck_enemies(self, event):
- """
- :help: Show the top duck shooters
- """
- the_enemy = event["server"].find_all_user_channel_settings("ducks-shot")
-
- notorious = {}
- enemy_nicks = []
- enemy_ducks = []
-
- for i in the_enemy:
- if i[1] in notorious.keys():
- notorious[i[1]] += i[2]
- else:
- notorious[i[1]] = i[2]
-
- for user, enemies in sorted(notorious.items(), key=itemgetter(1),
- reverse=True):
- enemy_nicks.append(user)
- enemy_ducks.append(enemies)
-
- sentence = utils.irc.bold("Duck Wranglers: ")
- build = []
-
- length = len(enemy_nicks) if len(enemy_nicks) < 8 else 8
-
- for i in range(0, length):
- nick = utils.prevent_highlight(enemy_nicks[i])
- build.append("%s (%s)" \
- % (utils.irc.bold(nick),
- enemy_ducks[i]))
-
- sentence += ", ".join(build)
-
- event["stdout"].write(sentence)
- event.eat()
-
- @utils.hook("received.command.friends")
- def duck_friends(self, event):
- """
- :help: Show the top duck friends
- """
- friends = event["server"].find_all_user_channel_settings(
- "ducks-befriended")
-
- friendliest = {}
- friend_nicks = []
- friend_ducks = []
-
- for i in friends:
- if i[1] in friendliest.keys():
- friendliest[i[1]] += i[2]
- else:
- friendliest[i[1]] = i[2]
-
- for user, friends in sorted(friendliest.items(), key=itemgetter(1),
- reverse=True):
- friend_nicks.append(user)
- friend_ducks.append(friends)
-
- sentence = utils.irc.bold("Duck Friends: ")
-
- length = len(friend_nicks) if len(friend_nicks) < 8 else 8
- build = []
-
- for i in range(0, length):
- nick = utils.prevent_highlight(friend_nicks[i])
- build.append("%s (%s)" \
- % (utils.irc.bold(nick),
- friend_ducks[i])
- )
+ if event["target"].duck_active:
+ action = self._duck_action(event["target"], event["user"], "saved",
+ "ducks-befriended")
+ event["stdout"].write(action)
+ else:
+ self._no_duck(event["target"], event["user"], event["stderr"],
+ "befriend")
- sentence += ", ".join(build)
+ @utils.hook("received.command.bang", channel_only=True)
+ def bang(self, event):
+ if event["target"].duck_active:
+ action = self._duck_action(event["target"], event["user"], "shot",
+ "ducks-shot")
+ event["stdout"].write(action)
+ else:
+ self._no_duck(event["target"], event["user"], event["stderr"],
+ "shoot")
- event["stdout"].write(sentence)
- event.eat()