aboutsummaryrefslogtreecommitdiff
path: root/modules
diff options
context:
space:
mode:
authorGravatar dngfx2018-09-08 16:15:43 +0100
committerGravatar dongfix2018-09-08 16:15:43 +0100
commitac1eef729c929749413cdee31d8ab4643260b7d5 (patch)
treeeccf4d757e061bd32a1c18b2dfffbd1a0fb0bb1e /modules
parentSet unique user properly. (diff)
signature
New and fresh ducks.py! And an 8ball.py adjustment...!
Diffstat (limited to 'modules')
-rw-r--r--modules/8ball.py4
-rw-r--r--modules/ducks.py432
-rw-r--r--modules/ducks_new.py115
-rw-r--r--modules/ducks_old.py263
4 files changed, 531 insertions, 283 deletions
diff --git a/modules/8ball.py b/modules/8ball.py
index 39e786e0..1c058a28 100644
--- a/modules/8ball.py
+++ b/modules/8ball.py
@@ -1,4 +1,5 @@
import random
+import Utils
CHOICES = [
"Definitely",
@@ -26,4 +27,5 @@ class Module(object):
)
def decide(selfs, event):
- event["stdout"].write(random.choice(CHOICES))
+ event["stdout"].write("You shake the magic ball... it "
+ "says " + Utils.bold(random.choice(CHOICES)))
diff --git a/modules/ducks.py b/modules/ducks.py
index 9b2d78f2..a29213ac 100644
--- a/modules/ducks.py
+++ b/modules/ducks.py
@@ -1,224 +1,261 @@
+import random
from operator import itemgetter
-from threading import Timer
+from time import time
+
import Utils
-import random
-DUCK_LIST = [
- "・゜゜・。。・゜ ​ ゜\_O​< q​uack!",
- "・゜゜・。。・゜ ​ ゜\_o< QUACK!",
- "・゜゜・。 ​ 。・゜゜\​_ó< qu​ack!",
- "・゜゜・。 ​ 。・゜゜\​_ó< qu​ack quack!",
- "・゜゜ 。 ​ 。・゜ \​_ó< bawk!",
- "・゜゜ 。 ​ 。・゜゜\​_ó< squawk!",
- "・ ゜・。 ​ 。・゜゜ \​_ó< beep beep!"
-]
+DUCK_TAIL = "・゜゜・。。・゜゜"
+DUCK_HEAD = ["\_o< ", "\_O< ", "\_0< ", "\_\u00f6< ", "\_\u00f8< ",
+ "\_\u00f3< "]
+DUCK_MESSAGE = ["QUACK!", "FLAP FLAP!", "quack!", "squawk!"]
+DUCK_MESSAGE_RARE = ["beep boop!", "QUACK QUACK QUACK QUACK QUACK!!",
+ "HONK!", "I AM THE METAL DUCK"]
+
+DUCK_MINIMUM_MESSAGES = 10
+DUCK_MINIMUM_UNIQUE = 3
+
+CHANNELS_ENABLED = []
+
class Module(object):
+
def __init__(self, bot, events, exports):
self.bot = bot
self.events = events
- events.on("received.command.bef").hook(self.duck_bef,
- help="Befriend a duck!")
- events.on("received.command.bang").hook(self.duck_bang,
- help="Shoot a duck! Meanie.")
- events.on("received.command.decoy").hook(self.set_decoy,
- help="Be a sneaky fellow and make a decoy duck.")
- events.on("received.command.friends").hook(self.duck_friends,
- help="See who the friendliest people to ducks are!")
- events.on("received.command.killers").hook(self.duck_enemies,
- help="See who shoots the most amount of ducks.")
- events.on("received.command.duckstats").hook(self.duck_stats,
- help="Shows your duck "
- "stats!")
-
-
- #exports.add("channelset", {"setting": "ducks-enabled",
- # "help": "Toggle ducks!", "validate": Utils.bool_or_none})
+ events.on("received").on("command").on("bef").hook(self.befriend,
+ priority=1,
+ help="Befriend a duck!")
+ events.on("received").on("command").on("bang").hook(self.shoot,
+ priority=1,
+ help="Shoot a "
+ "duck! "
+ "Meanie.",
+ )
+ # events.on("received").on("command").on("decoy").hook(self.set_decoy,
+ # help="Be a
+ # sneaky fellow
+ # and make a
+ # decoy duck!")
+ events.on("received").on("command").on("friends").hook(
+ self.duck_friends,
+ help="See who the friendliest people to ducks are!")
+ events.on("received").on("command").on("killers").hook(
+ self.duck_enemies,
+ help="See who shoots the most smount of ducks!")
+ events.on("received").on("command").on("duckstats").hook(
+ self.duck_stats,
+ help="Shows your duck stats!")
- #events.on("received.numeric.366").hook(self.bootstrap)
+ exports.add("channelset", {"setting": "ducks-enabled",
+ "help": "Toggle ducks!",
+ "validate": Utils.bool_or_none})
- #events.on("raw").on("376").hook(self.duck_loop_entry)
+ exports.add("channelset", {"setting": "ducks-kick",
+ "help": "Should the bot kick if there's no duck?",
+ "validate": Utils.bool_or_none})
- #events.on("timer").on("duck-decoy").hook(self.duck_decoy)
- #events.on("timer").on("show-duck").hook(self.show_duck)
+ events.on("new.channel").hook(self.bootstrap)
- def duck_loop_entry(self, event):
- wait = self.get_random_duck_time()
- self.bot.log.info("Sending out a wave of ducks in %s seconds",
- [wait])
- self.bot.add_timer("show-duck", wait, persist=False)
+ events.on("received").on("message").on("channel").hook(
+ self.channel_message, priority=2)
def bootstrap(self, event):
- for server in self.bot.servers.values():
- for channel in server.channels.values():
- ducks_enabled = channel.get_setting("ducks-enabled", False)
+ channel = event["channel"]
- if ducks_enabled == True:
- channel.set_setting("active-duck", False)
+ self.init_game_var(channel)
+ # getset
+ ducks_enabled = channel.get_setting("ducks-enabled", False)
- def duck_enemies(self, event):
- the_enemy = event["server"].find_all_user_channel_settings(
- "ducks-shot")
+ if ducks_enabled == True:
+ self.start_game(channel)
- notorious = {}
- enemy_nicks = []
- enemy_ducks = []
+ def is_duck_channel(self, channel):
+ if channel.get_setting("ducks-enabled", False) == False:
+ return False
- for i in the_enemy:
- if i[1] in notorious.keys():
- notorious[i[1]] += i[2]
- else:
- notorious[i[1]] = i[2]
+ if hasattr(channel, 'games') == False:
+ return False
- for user, enemies in sorted(notorious.items(), key=itemgetter(1),
- reverse=True):
- enemy_nicks.append(user)
- enemy_ducks.append(enemies)
+ if hasattr(channel["games"], 'ducks') == False:
+ return False
- sentence = "Most Notorious Users -- "
+ return True
- length = len(enemy_nicks) if len(enemy_nicks) < 11 else 11
+ def init_game_var(self, channel):
+ if hasattr(channel, 'games') == False:
+ channel.games = {}
- for i in range(0, length):
- sentence += enemy_nicks[i] + " (" + str(enemy_ducks[i]) + ")"
- if i < 10:
- sentence += ", "
+ def clear_ducks(self, channel):
+ rand_time = self.generate_next_duck_time()
- sentence = sentence[0:-2]
+ channel.games["ducks"] = {
+ 'messages': 0,
+ 'duck_spawned': 0,
+ 'unique_users': [],
+ 'next_duck_time': rand_time
+ }
- event["stdout"].write(sentence)
+ def start_game(self, channel):
+ # event is immediately the IRCChannel.Channel() event for the current
+ # channel
+ self.clear_ducks(channel)
- def duck_friends(self, event):
- friends = event["server"].find_all_user_channel_settings(
- "ducks-befriended")
+ def generate_next_duck_time(self):
+ rand_time = random.randint(int(time()) + 300, int(time()) + 1200)
+ return rand_time
- friendliest = {}
- friend_nicks = []
- friend_ducks = []
+ def is_duck_visible(self, event):
+ channel = event["target"]
- for i in friends:
- if i[1] in friendliest.keys():
- friendliest[i[1]] += i[2]
- else:
- friendliest[i[1]] = i[2]
+ visible = bool(channel.games["ducks"]["duck_spawned"])
+ return visible
- for user, friends in sorted(friendliest.items(), key = itemgetter(1),
- reverse = True):
- friend_nicks.append(user)
- friend_ducks.append(friends)
+ def should_kick(self, event):
+ channel = event["target"]
+ return channel.get_setting("ducks-kick", False)
- sentence = "Friendliest Users -- "
+ def kick_bef(self, event):
+ channel = event["target"]
+ target = event["user"].nickname
- length = len(friend_nicks) if len(friend_nicks) < 11 else 11
+ channel.send_kick(target,
+ "You tried befriending a non-existent duck. Creepy!")
- for i in range(0, length):
- sentence += friend_nicks[i] + " (" + str(friend_ducks[i]) + ")"
- if i < 10:
- sentence += ", "
+ def kick_bang(self, event):
+ channel = event["target"]
+ target = event["user"].nickname
- sentence = sentence[0:-2]
+ channel.send_kick(target,
+ "You tried shooting a non-existent duck. Creepy!")
- event["stdout"].write(sentence)
+ def should_generate_duck(self, event):
+ channel = event["channel"]
+ game = channel.games["ducks"]
- def duck_bef(self, event):
- user = event["user"]
- target = user.nickname
- id = user.get_id()
+ spawned = game["duck_spawned"]
+ unique = len(game["unique_users"])
+ messages = game["messages"]
+ next_duck = game["next_duck_time"]
- active_duck = event["target"].get_setting("active-duck", False)
+ # DUCK_MINIMUM_MESSAGES = 10
+ # DUCK_MINIMUM_UNIQUE = 3
- if active_duck == False:
- if event["server"].has_user(target):
- if not event["server"].is_own_nickname(target):
- event["target"].send_kick(target,
- "You tried befriending a non-existent duck. Creepy!")
- else:
- event["stderr"].write("Nope.")
- else:
- event["stderr"].write("That user is not in this channel")
+ if spawned == 0 and next_duck < time() and unique > \
+ DUCK_MINIMUM_UNIQUE and \
+ messages > \
+ DUCK_MINIMUM_MESSAGES:
+ return True
else:
- befriended_ducks = event["target"].get_user_setting(id,
- "ducks-befriended",
- 0)
- event["target"].set_user_setting(id,
- "ducks-befriended",
- befriended_ducks + 1)
- event["target"].set_setting("active-duck", False)
+ return False
+
+ def show_duck(self, event):
+ channel = event["channel"]
+ duck = ""
+
+ if channel.games["ducks"]["duck_spawned"] == 1:
+ return
+
+ duck += DUCK_TAIL
+ duck += random.choice(DUCK_HEAD)
+
+ duck = str(Utils.color(4) + Utils.bold(duck + random.choice(
+ DUCK_MESSAGE_RARE)) + Utils.color(4)) if 1 == random.randint(1, 20) \
+ else duck + random.choice(DUCK_MESSAGE)
- grammar = "" if befriended_ducks == 0 else "s"
+ channel.send_message(duck)
+ channel.games["ducks"]["duck_spawned"] = 1
- event["stdout"].write(
- target + ", you've befriended " + Utils.bold(str(
- befriended_ducks + 1)) + " duck" + grammar + " in " +
- Utils.bold(event[
- "target"].name))
+ def channel_message(self, event):
+ channel = event["channel"]
- self.duck_loop_entry(event)
+ if "ducks" not in channel.games.keys():
+ return
- def duck_bang(self, event):
user = event["user"]
- target = user.nickname
- id = user.get_id()
- if not event["target"].get_setting("active-duck", False):
- event["stderr"].set_prefix("Kick")
- if event["server"].has_user(target):
- if not event["server"].is_own_nickname(target):
- event["target"].send_kick(target,
- "You tried shooting a non-existent duck. Creepy!")
- else:
- event["stderr"].write("Nope.")
- else:
- event["stderr"].write("That user is not in this channel")
+ game = channel.games["ducks"]
+ delay_increment = 0
+
+ if game["duck_spawned"] == 1 or channel.has_user(
+ event["user"]) == False:
+ return
+
+ unique = game["unique_users"]
+ messages = game["messages"]
+
+ if user not in unique:
+ game["unique_users"].append(user)
+ messages_increment = 1
else:
- shot_ducks = event["target"].get_user_setting(id, "ducks-shot", 0)
- event["target"].set_user_setting(id, "ducks-shot", shot_ducks + 1)
- event["target"].set_setting("active-duck", False)
+ messages_increment = 0.5
- grammar = "" if shot_ducks == 0 else "s"
+ game["messages"] = messages + messages_increment
- event["stdout"].write(
- target + ", you've shot "
- + Utils.bold(str(shot_ducks + 1)) + " duck"
- + grammar + " in "
- + Utils.bold(event["target"].name))
+ if self.should_generate_duck(event) == True:
+ self.show_duck(event)
- self.duck_loop_entry(event)
+ def befriend(self, event):
+ channel = event["target"]
+ user = event["user"]
+ nick = user.nickname
+ uid = user.get_id()
+ print(channel)
+ if self.is_duck_channel(channel) == False:
+ return
- def get_random_duck_time(self):
- return random.randint(720, 3600)
+ if self.is_duck_visible(event) == False:
+ if self.should_kick(event):
+ self.kick_bef(event)
+ return
- def show_duck(self, event):
- for server in self.bot.servers.values():
- for channel in server.channels.values():
- ducks_enabled = channel.get_setting("ducks-enabled", False)
+ channel.games["ducks"][
+ "next_duck_time"] = self.generate_next_duck_time()
+ channel.games["ducks"]["duck_spawned"] = 0
- if ducks_enabled == False:
- continue
+ total_befriended = channel.get_user_setting(uid, "ducks-befriended", 0)
+ total_befriended = total_befriended + 1
- active_duck = channel.get_setting("active-duck", False)
+ channel.set_user_setting(uid, "ducks-befriended", total_befriended)
- if ducks_enabled == True and active_duck == False:
- channel.send_message(random.choice(DUCK_LIST))
+ event["stdout"].write(
+ "Aww! " + nick + " befriended a duck! You've befriended "
+ + Utils.bold(
+ str(
+ total_befriended)) + " ducks in " + Utils.bold(
+ channel.name) + "!")
- channel.set_setting("active-duck", True)
+ self.clear_ducks(channel)
- elif ducks_enabled == True and active_duck == True:
- pass
+ def shoot(self, event):
+ channel = event["target"]
+ user = event["user"]
+ nick = user.nickname
+ uid = user.get_id()
- else:
- channel.set_setting("active-duck", False)
+ if self.is_duck_channel(channel) == False:
+ return
- def duck_decoy(self, event):
- self.events.on("send").on("stdout").call(target=event["channel"],
- module_name="Ducks", server=event["server"],
- message=random.choice(DUCK_LIST))
+ if self.is_duck_visible(event) == False:
+ if self.should_kick(event):
+ self.kick_bang(event)
+ return
- def set_decoy(self, event):
- next_decoy_time = self.get_random_duck_time()
- self.bot.add_timer("duck-decoy", next_decoy_time, persist=False,
- server=event["server"], channel=event["target"])
+ channel.games["ducks"][
+ "next_duck_time"] = self.generate_next_duck_time()
+ channel.games["ducks"]["duck_spawned"] = 0
+ total_shot = channel.get_user_setting(uid, "ducks-shot", 0)
+ total_shot = total_shot + 1
+
+ channel.set_user_setting(uid, "ducks-shot", total_shot)
+
+ event["stdout"].write(
+ "Pow! " + nick + " shot a duck! You've shot " + Utils.bold(
+ str(
+ total_shot)) + " ducks in " + Utils.bold(
+ channel.name) + "!")
+
+ self.clear_ducks(channel)
def duck_stats(self, event):
user = event["user"]
@@ -229,8 +266,8 @@ class Module(object):
poached = user.get_channel_settings_per_setting("ducks-shot", []
)
friends = user.get_channel_settings_per_setting(
- "ducks-befriended", []
- )
+ "ducks-befriended", []
+ )
channel_friends = 0
channel_poached = 0
@@ -255,9 +292,70 @@ class Module(object):
event["stdout"].write(
nick + ": " + str(total_poached) + " ducks killed (" + str(
channel_poached) + " in " + channel + "), and " + str(
- total_friends) + " ducks befriended (" + str(channel_friends)
+ total_friends) + " ducks befriended (" + str(
+ channel_friends)
+ " in " + channel + ")")
+ def duck_enemies(self, event):
+ the_enemy = event["server"].find_all_user_channel_settings(
+ "ducks-shot")
+
+ notorious = {}
+ enemy_nicks = []
+ enemy_ducks = []
+
+ for i in the_enemy:
+ if i[1] in notorious.keys():
+ notorious[i[1]] += i[2]
+ else:
+ notorious[i[1]] = i[2]
+
+ for user, enemies in sorted(notorious.items(), key=itemgetter(1),
+ reverse=True):
+ enemy_nicks.append(user)
+ enemy_ducks.append(enemies)
+
+ sentence = "Most Notorious Users -- "
+
+ length = len(enemy_nicks) if len(enemy_nicks) < 11 else 11
+
+ for i in range(0, length):
+ sentence += enemy_nicks[i] + " (" + str(enemy_ducks[i]) + ")"
+ if i < 10:
+ sentence += ", "
+
+ sentence = sentence[0:-2]
+
+ event["stdout"].write(sentence)
+
+ def duck_friends(self, event):
+ friends = event["server"].find_all_user_channel_settings(
+ "ducks-befriended")
+
+ friendliest = {}
+ friend_nicks = []
+ friend_ducks = []
+
+ for i in friends:
+ if i[1] in friendliest.keys():
+ friendliest[i[1]] += i[2]
+ else:
+ friendliest[i[1]] = i[2]
+
+ for user, friends in sorted(friendliest.items(), key=itemgetter(1),
+ reverse=True):
+ friend_nicks.append(user)
+ friend_ducks.append(friends)
+
+ sentence = "Friendliest Users -- "
-
+ length = len(friend_nicks) if len(friend_nicks) < 11 else 11
+ for i in range(0, length):
+ sentence += friend_nicks[i] + " (" + str(friend_ducks[i]) + ")"
+ if i < 10:
+ sentence += ", "
+
+ sentence = sentence[0:-2]
+
+ event["stdout"].write(sentence)
diff --git a/modules/ducks_new.py b/modules/ducks_new.py
deleted file mode 100644
index 7ca9bada..00000000
--- a/modules/ducks_new.py
+++ /dev/null
@@ -1,115 +0,0 @@
-from operator import itemgetter
-import Utils
-import random
-
-DUCK_TAIL = "・゜゜・。。・゜゜"
-DUCK_HEAD = ["\_o< ", "\_O< ", "\_0< ", "\_\u00f6< ", "\_\u00f8< ",
- "\_\u00f3< "]
-DUCK_MESSAGE = ["QUACK!", "FLAP FLAP!", "quack!", "squawk!"]
-DUCK_MESSAGE_RARE = ["beep boop!", "QUACK QUACK QUACK QUACK QUACK!!", "HONK!"]
-
-DELAY_REDUCE_UNIQUE = 1
-DELAY_REDUCE = 0.5
-
-CHANNELS_ENABLED = []
-
-
-class Module(object):
- def __init__(self, bot, events, exports):
- self.bot = bot
- self.events = events
-
- # events.on("received").on("command").on("bef").hook(self.duck_action,
- # help="Befriend a duck!")
- # events.on("received").on("command").on("bang").hook(self.duck_bang,
- # help="Shoot a duck! Meanie.")
- # events.on("received").on("command").on("decoy").hook(self.set_decoy,
- # help="Be a sneaky fellow
- ## and make a decoy duck.")
- # events.on("received").on("command").on("friends").hook(
- # self.duck_friends,
- # help="See who the
- # friendliest people to ducks are!")
- # events.on("received").on("command").on("killers").hook(
- # self.duck_enemies,
- # help="See who shoots the
- # most amount of ducks.")
- # events.on("received").on("command").on("duckstats").hook(
- # self.duck_stats,
- # help="Shows your duck "
- # "stats!")
-
- exports.add("channelset", {"setting": "ducks-enabled",
- "help": "Toggle ducks!",
- "validate": Utils.bool_or_none})
-
- events.on("new.channel").hook(self.bootstrap)
-
- events.on("received").on("message").on("channel").hook(
- self.channel_message)
-
- def bootstrap(self, event):
- channel = event["channel"]
- print("Init for " + channel.name)
- self.init_game_var(channel)
- # getset
- ducks_enabled = channel.get_setting("ducks-enabled", False)
-
- print("Ducks enabled for " + channel.name + " -- " + str(
- ducks_enabled))
- if ducks_enabled == True:
- print("Starting game for " + channel.name)
- self.start_game(channel)
-
- def init_game_var(self, event):
- channel = event
-
-
- if hasattr(channel, 'games') == False:
- channel.games = {}
-
-
- def start_game(self, event):
- # event is immediately the IRCChannel.Channel() event for the current
- # channel
-
- channel = event
-
- print("Starting duck game for channel: " + channel.name)
-
- if "ducks" not in channel.games.keys():
- channel.games["ducks"] = {
- 'current_active_delay': 10,
- 'current_unique_nicks': 3,
- 'duck_spawned': 0,
- 'unique_nicks': []
- }
-
- print(channel.games)
-
-
- def channel_message(self, event):
- channel = event["channel"]
- channel_name = channel.name
-
- if "ducks" not in channel.games.keys():
- return
-
- user = event["user"]
- game = channel.games["ducks"]
-
- if user not in game["unique_nicks"]:
- game["unique_nicks"].append(user)
-
- if game["current_unique_nicks"] > 0:
- game["current_unique_nicks"] = game["current_unique_nicks"] - 1
-
- if game["current_active_delay"] > 0:
- game["current_active_delay"] = game["current_active_delay"] \
- - DELAY_REDUCE_UNIQUE
- else:
- if game["current_active_delay"] > 0:
- game["current_active_delay"] = game["current_active_delay"] \
- - DELAY_REDUCE
-
- print(game) \ No newline at end of file
diff --git a/modules/ducks_old.py b/modules/ducks_old.py
new file mode 100644
index 00000000..9b2d78f2
--- /dev/null
+++ b/modules/ducks_old.py
@@ -0,0 +1,263 @@
+from operator import itemgetter
+from threading import Timer
+import Utils
+import random
+
+DUCK_LIST = [
+ "・゜゜・。。・゜ ​ ゜\_O​< q​uack!",
+ "・゜゜・。。・゜ ​ ゜\_o< QUACK!",
+ "・゜゜・。 ​ 。・゜゜\​_ó< qu​ack!",
+ "・゜゜・。 ​ 。・゜゜\​_ó< qu​ack quack!",
+ "・゜゜ 。 ​ 。・゜ \​_ó< bawk!",
+ "・゜゜ 。 ​ 。・゜゜\​_ó< squawk!",
+ "・ ゜・。 ​ 。・゜゜ \​_ó< beep beep!"
+]
+
+class Module(object):
+ def __init__(self, bot, events, exports):
+ self.bot = bot
+ self.events = events
+
+ events.on("received.command.bef").hook(self.duck_bef,
+ help="Befriend a duck!")
+ events.on("received.command.bang").hook(self.duck_bang,
+ help="Shoot a duck! Meanie.")
+ events.on("received.command.decoy").hook(self.set_decoy,
+ help="Be a sneaky fellow and make a decoy duck.")
+ events.on("received.command.friends").hook(self.duck_friends,
+ help="See who the friendliest people to ducks are!")
+ events.on("received.command.killers").hook(self.duck_enemies,
+ help="See who shoots the most amount of ducks.")
+ events.on("received.command.duckstats").hook(self.duck_stats,
+ help="Shows your duck "
+ "stats!")
+
+
+ #exports.add("channelset", {"setting": "ducks-enabled",
+ # "help": "Toggle ducks!", "validate": Utils.bool_or_none})
+
+ #events.on("received.numeric.366").hook(self.bootstrap)
+
+ #events.on("raw").on("376").hook(self.duck_loop_entry)
+
+ #events.on("timer").on("duck-decoy").hook(self.duck_decoy)
+ #events.on("timer").on("show-duck").hook(self.show_duck)
+
+ def duck_loop_entry(self, event):
+ wait = self.get_random_duck_time()
+ self.bot.log.info("Sending out a wave of ducks in %s seconds",
+ [wait])
+ self.bot.add_timer("show-duck", wait, persist=False)
+
+ def bootstrap(self, event):
+ for server in self.bot.servers.values():
+ for channel in server.channels.values():
+ ducks_enabled = channel.get_setting("ducks-enabled", False)
+
+ if ducks_enabled == True:
+ channel.set_setting("active-duck", False)
+
+ def duck_enemies(self, event):
+ the_enemy = event["server"].find_all_user_channel_settings(
+ "ducks-shot")
+
+ notorious = {}
+ enemy_nicks = []
+ enemy_ducks = []
+
+ for i in the_enemy:
+ if i[1] in notorious.keys():
+ notorious[i[1]] += i[2]
+ else:
+ notorious[i[1]] = i[2]
+
+ for user, enemies in sorted(notorious.items(), key=itemgetter(1),
+ reverse=True):
+ enemy_nicks.append(user)
+ enemy_ducks.append(enemies)
+
+ sentence = "Most Notorious Users -- "
+
+ length = len(enemy_nicks) if len(enemy_nicks) < 11 else 11
+
+ for i in range(0, length):
+ sentence += enemy_nicks[i] + " (" + str(enemy_ducks[i]) + ")"
+ if i < 10:
+ sentence += ", "
+
+ sentence = sentence[0:-2]
+
+ event["stdout"].write(sentence)
+
+ def duck_friends(self, event):
+ friends = event["server"].find_all_user_channel_settings(
+ "ducks-befriended")
+
+ friendliest = {}
+ friend_nicks = []
+ friend_ducks = []
+
+ for i in friends:
+ if i[1] in friendliest.keys():
+ friendliest[i[1]] += i[2]
+ else:
+ friendliest[i[1]] = i[2]
+
+ for user, friends in sorted(friendliest.items(), key = itemgetter(1),
+ reverse = True):
+ friend_nicks.append(user)
+ friend_ducks.append(friends)
+
+ sentence = "Friendliest Users -- "
+
+ length = len(friend_nicks) if len(friend_nicks) < 11 else 11
+
+ for i in range(0, length):
+ sentence += friend_nicks[i] + " (" + str(friend_ducks[i]) + ")"
+ if i < 10:
+ sentence += ", "
+
+ sentence = sentence[0:-2]
+
+ event["stdout"].write(sentence)
+
+ def duck_bef(self, event):
+ user = event["user"]
+ target = user.nickname
+ id = user.get_id()
+
+ active_duck = event["target"].get_setting("active-duck", False)
+
+ if active_duck == False:
+ if event["server"].has_user(target):
+ if not event["server"].is_own_nickname(target):
+ event["target"].send_kick(target,
+ "You tried befriending a non-existent duck. Creepy!")
+ else:
+ event["stderr"].write("Nope.")
+ else:
+ event["stderr"].write("That user is not in this channel")
+ else:
+ befriended_ducks = event["target"].get_user_setting(id,
+ "ducks-befriended",
+ 0)
+ event["target"].set_user_setting(id,
+ "ducks-befriended",
+ befriended_ducks + 1)
+ event["target"].set_setting("active-duck", False)
+
+ grammar = "" if befriended_ducks == 0 else "s"
+
+ event["stdout"].write(
+ target + ", you've befriended " + Utils.bold(str(
+ befriended_ducks + 1)) + " duck" + grammar + " in " +
+ Utils.bold(event[
+ "target"].name))
+
+ self.duck_loop_entry(event)
+
+ def duck_bang(self, event):
+ user = event["user"]
+ target = user.nickname
+ id = user.get_id()
+ if not event["target"].get_setting("active-duck", False):
+ event["stderr"].set_prefix("Kick")
+ if event["server"].has_user(target):
+ if not event["server"].is_own_nickname(target):
+ event["target"].send_kick(target,
+ "You tried shooting a non-existent duck. Creepy!")
+ else:
+ event["stderr"].write("Nope.")
+ else:
+ event["stderr"].write("That user is not in this channel")
+ else:
+ shot_ducks = event["target"].get_user_setting(id, "ducks-shot", 0)
+ event["target"].set_user_setting(id, "ducks-shot", shot_ducks + 1)
+ event["target"].set_setting("active-duck", False)
+
+ grammar = "" if shot_ducks == 0 else "s"
+
+ event["stdout"].write(
+ target + ", you've shot "
+ + Utils.bold(str(shot_ducks + 1)) + " duck"
+ + grammar + " in "
+ + Utils.bold(event["target"].name))
+
+ self.duck_loop_entry(event)
+
+ def get_random_duck_time(self):
+ return random.randint(720, 3600)
+
+ def show_duck(self, event):
+ for server in self.bot.servers.values():
+ for channel in server.channels.values():
+ ducks_enabled = channel.get_setting("ducks-enabled", False)
+
+ if ducks_enabled == False:
+ continue
+
+ active_duck = channel.get_setting("active-duck", False)
+
+ if ducks_enabled == True and active_duck == False:
+ channel.send_message(random.choice(DUCK_LIST))
+
+ channel.set_setting("active-duck", True)
+
+ elif ducks_enabled == True and active_duck == True:
+ pass
+
+ else:
+ channel.set_setting("active-duck", False)
+
+ def duck_decoy(self, event):
+ self.events.on("send").on("stdout").call(target=event["channel"],
+ module_name="Ducks", server=event["server"],
+ message=random.choice(DUCK_LIST))
+
+ def set_decoy(self, event):
+ next_decoy_time = self.get_random_duck_time()
+ self.bot.add_timer("duck-decoy", next_decoy_time, persist=False,
+ server=event["server"], channel=event["target"])
+
+
+ def duck_stats(self, event):
+ user = event["user"]
+ channel = event["target"].name
+ nick = user.nickname
+ id = user.get_id()
+
+ poached = user.get_channel_settings_per_setting("ducks-shot", []
+ )
+ friends = user.get_channel_settings_per_setting(
+ "ducks-befriended", []
+ )
+
+ channel_friends = 0
+ channel_poached = 0
+
+ total_friends = 0
+ total_poached = 0
+
+ for room, number in friends:
+ if room == channel:
+ channel_friends = number
+ total_friends += number
+ else:
+ total_friends += number
+
+ for room, number in poached:
+ if room == channel:
+ channel_poached = number
+ total_poached += number
+ else:
+ total_poached += number
+
+ event["stdout"].write(
+ nick + ": " + str(total_poached) + " ducks killed (" + str(
+ channel_poached) + " in " + channel + "), and " + str(
+ total_friends) + " ducks befriended (" + str(channel_friends)
+ + " in " + channel + ")")
+
+
+
+