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import random
from operator import itemgetter
from time import time
import EventManager
import Utils
DUCK_TAIL = "・゜゜・。。・゜゜"
DUCK_HEAD = ["\_o< ", "\_O< ", "\_0< ", "\_\u00f6< ", "\_\u00f8< ",
"\_\u00f3< "]
DUCK_MESSAGE = ["QUACK!", "FLAP FLAP!", "quack!", "squawk!"]
DUCK_MESSAGE_RARE = ["beep boop!", "QUACK QUACK QUACK QUACK QUACK!!", "HONK!",
Utils.underline("I AM THE METAL DUCK")]
DUCK_MINIMUM_MESSAGES = 10
DUCK_MINIMUM_UNIQUE = 3
class Module(object):
def __init__(self, bot, events, exports):
self.bot = bot
self.events = events
events.on("received.command.bef").hook(self.befriend,
priority=EventManager.PRIORITY_HIGH, help="Befriend a duck!")
events.on("received.command.bang").hook(self.shoot,
priority=EventManager.PRIORITY_HIGH, help="Shoot a duck! Meanie.")
events.on("received.command.friends").hook(self.duck_friends,
help="See who the friendliest people to ducks are!")
events.on("received.command.killers").hook(self.duck_enemies,
help="See who shoots the most smount of ducks!")
events.on("received.command.duckstats").hook(self.duck_stats,
help="Shows your duck stats!")
exports.add("channelset", {"setting": "ducks-enabled",
"help": "Toggle ducks!", "validate": Utils.bool_or_none})
exports.add("channelset", {"setting": "ducks-kick",
"help": "Should the bot kick if there's no duck?",
"validate": Utils.bool_or_none})
events.on("new.channel").hook(self.new_channel)
events.on("received.message.channel").hook(
self.channel_message)
for server in self.bot.servers.values():
for channel in server.channels.values():
self.bootstrap(channel)
def new_channel(self, event):
self.bootstrap(event["channel"])
def bootstrap(self, channel):
self.init_game_var(channel)
# getset
ducks_enabled = channel.get_setting("ducks-enabled", False)
if ducks_enabled == True:
self.start_game(channel)
def is_duck_channel(self, channel):
if channel.get_setting("ducks-enabled", False) == False:
return False
if hasattr(channel, 'games') == False:
return False
if "ducks" not in channel.games.keys():
return False
return True
def init_game_var(self, channel):
if hasattr(channel, 'games') == False:
channel.games = {}
def clear_ducks(self, channel):
rand_time = self.generate_next_duck_time()
channel.games["ducks"] = {'messages': 0, 'duck_spawned': 0,
'unique_users': [],
'next_duck_time': rand_time}
def start_game(self, channel):
# event is immediately the IRCChannel.Channel() event for the current
# channel
self.clear_ducks(channel)
def generate_next_duck_time(self):
rand_time = random.randint(int(time()) + 360, int(time()) + 1200)
return rand_time
def is_duck_visible(self, event):
channel = event["target"]
visible = bool(channel.games["ducks"]["duck_spawned"])
return visible
def should_kick(self, event):
channel = event["target"]
return channel.get_setting("ducks-kick", False)
def kick_bef(self, event):
channel = event["target"]
target = event["user"].nickname
channel.send_kick(target,
"You tried befriending a non-existent duck. Creepy!")
def kick_bang(self, event):
channel = event["target"]
target = event["user"].nickname
channel.send_kick(target,
"You tried shooting a non-existent duck. Creepy!")
def should_generate_duck(self, event):
channel = event["channel"]
game = channel.games["ducks"]
spawned = game["duck_spawned"]
unique = len(game["unique_users"])
messages = game["messages"]
next_duck = game["next_duck_time"]
# DUCK_MINIMUM_MESSAGES = 10
# DUCK_MINIMUM_UNIQUE = 3
if spawned == 0 and next_duck < time() and unique >= \
DUCK_MINIMUM_UNIQUE and messages >= DUCK_MINIMUM_MESSAGES:
return True
else:
return False
def show_duck(self, event):
channel = event["channel"]
duck = ""
if channel.games["ducks"]["duck_spawned"] == 1:
return
duck += DUCK_TAIL
duck += random.choice(DUCK_HEAD)
duck = str(Utils.color(4) + Utils.bold(
duck + random.choice(DUCK_MESSAGE_RARE)) + Utils.color(
4)) if 1 == random.randint(1, 20) else duck + random.choice(
DUCK_MESSAGE)
channel.send_message(duck)
channel.games["ducks"]["duck_spawned"] = 1
def channel_message(self, event):
if not event["channel"].get_setting("ducks-enabled", False):
return
channel = event["channel"]
if "ducks" not in channel.games.keys():
return
user = event["user"]
game = channel.games["ducks"]
if game["duck_spawned"] == 1 or channel.has_user(
event["user"]) == False:
return
unique = game["unique_users"]
messages = game["messages"]
if user not in unique:
game["unique_users"].append(user)
messages_increment = 1
else:
messages_increment = 0.5
game["messages"] = messages + messages_increment
if self.should_generate_duck(event) == True:
self.show_duck(event)
def befriend(self, event):
channel = event["target"]
user = event["user"]
nick = user.nickname
uid = user.get_id()
if self.is_duck_channel(channel) == False:
return
if self.is_duck_visible(event) == False:
if self.should_kick(event):
self.kick_bef(event)
return
channel.games["ducks"][
"next_duck_time"] = self.generate_next_duck_time()
channel.games["ducks"]["duck_spawned"] = 0
total_befriended = channel.get_user_setting(uid, "ducks-befriended", 0)
total_befriended = total_befriended + 1
channel.set_user_setting(uid, "ducks-befriended", total_befriended)
msg = "Aww! %s befriended a duck! You've befriended %s ducks in %s!" \
% (Utils.bold(nick), Utils.bold(total_befriended),
Utils.bold(channel.name))
event["stdout"].write(msg)
self.clear_ducks(channel)
def shoot(self, event):
channel = event["target"]
user = event["user"]
nick = user.nickname
uid = user.get_id()
if self.is_duck_channel(channel) == False:
return
if self.is_duck_visible(event) == False:
if self.should_kick(event):
self.kick_bang(event)
return
channel.games["ducks"][
"next_duck_time"] = self.generate_next_duck_time()
channel.games["ducks"]["duck_spawned"] = 0
total_shot = channel.get_user_setting(uid, "ducks-shot", 0)
total_shot = total_shot + 1
channel.set_user_setting(uid, "ducks-shot", total_shot)
msg = "Pow! %s shot a duck! You've shot %s ducks in %s!" \
% (Utils.bold(nick), Utils.bold(total_shot),
Utils.bold(channel.name))
event["stdout"].write(msg)
self.clear_ducks(channel)
def duck_stats(self, event):
user = event["user"]
channel = event["target"].name
nick = user.nickname
id = user.get_id()
poached = user.get_channel_settings_per_setting("ducks-shot", [])
friends = user.get_channel_settings_per_setting("ducks-befriended", [])
channel_friends = 0
channel_poached = 0
total_friends = 0
total_poached = 0
for room, number in friends:
if room == channel:
channel_friends = number
total_friends += number
else:
total_friends += number
for room, number in poached:
if room == channel:
channel_poached = number
total_poached += number
else:
total_poached += number
tf = total_friends
tp = total_poached
cp = channel_poached
cf = channel_friends
msg = "%s ducks killed (%s in %s), and %s ducks befriended (%s in %s)" \
% (Utils.bold(tp), Utils.bold(cp), Utils.bold(channel),
Utils.bold(tf), Utils.bold(cf), Utils.bold(channel))
event["stdout"].write(Utils.bold(nick) + ": " + msg)
def duck_enemies(self, event):
the_enemy = event["server"].find_all_user_channel_settings("ducks-shot")
notorious = {}
enemy_nicks = []
enemy_ducks = []
for i in the_enemy:
if i[1] in notorious.keys():
notorious[i[1]] += i[2]
else:
notorious[i[1]] = i[2]
for user, enemies in sorted(notorious.items(), key=itemgetter(1),
reverse=True):
enemy_nicks.append(user)
enemy_ducks.append(enemies)
sentence = Utils.bold("Duck Wranglers: ")
build = []
length = len(enemy_nicks) if len(enemy_nicks) < 8 else 8
for i in range(0, length):
nick = Utils.prevent_highlight(enemy_nicks[i])
build.append("%s (%s)" \
% (Utils.bold(nick),
enemy_ducks[i]))
sentence += ", ".join(build)
event["stdout"].write(sentence)
def duck_friends(self, event):
friends = event["server"].find_all_user_channel_settings(
"ducks-befriended")
friendliest = {}
friend_nicks = []
friend_ducks = []
for i in friends:
if i[1] in friendliest.keys():
friendliest[i[1]] += i[2]
else:
friendliest[i[1]] = i[2]
for user, friends in sorted(friendliest.items(), key=itemgetter(1),
reverse=True):
friend_nicks.append(user)
friend_ducks.append(friends)
sentence = Utils.bold("Duck Friends: ")
length = len(friend_nicks) if len(friend_nicks) < 8 else 8
build = []
for i in range(0, length):
nick = Utils.prevent_highlight(friend_nicks[i])
build.append("%s (%s)" \
% (Utils.bold(nick),
friend_ducks[i])
)
sentence += ", ".join(build)
event["stdout"].write(sentence)
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